# Graph

- [Introduction](/graph/introduction.md)
- [Getting Started](/graph/getting-started.md)
- [Patch Notes](/graph/patch-notes.md)
- [Animation](/graph/animation.md)
- [Delta Mush Animation](/graph/animation/delta-mush-animation.md)
- [Get Animation Frame](/graph/animation/get-animation-frame.md)
- [Deltas](/graph/deltas.md)
- [Apply Deltas](/graph/deltas/apply-deltas.md)
- [Apply Deltas (Topo Match)](/graph/deltas/apply-deltas-topo-match.md)
- [Get Deltas](/graph/deltas/get-deltas.md)
- [Importers](/graph/importers.md)
- [Load File Mesh](/graph/importers/load-file-mesh.md)
- [Load Skeletal Mesh](/graph/importers/load-skeletal-mesh.md)
- [Load Static Mesh](/graph/importers/load-static-mesh.md)
- [Load Animation Sequence](/graph/importers/load-animation-sequence.md)
- [Load Geometry Cache](/graph/importers/load-geometry-cache.md)
- [Exporters](/graph/exporters.md)
- [Write OBJ](/graph/exporters/write-obj.md)
- [Write DNA](/graph/exporters/write-dna.md)
- [Export to Static Mesh](/graph/exporters/export-to-static-mesh.md)
- [Export to Skeletal Mesh](/graph/exporters/export-to-skeletal-mesh.md)
- [Export DNA to Skeletal Mesh](/graph/exporters/export-dna-to-skeletal-mesh.md)
- [Bake Mesh](/graph/exporters/bake-mesh.md): Bakes changes to selected Static or Skeletal Mesh
- [Write FBX](/graph/exporters/write-fbx.md)
- [Write GLB](/graph/exporters/write-glb.md)
- [Cage Deformer](/graph/cage-deformer.md)
- [Generate Cage](/graph/cage-deformer/generate-cage.md)
- [Cage Deformer](/graph/cage-deformer/cage-deformer.md): Enables Cage deformer for input mesh. Input Cage is optional
- [MetaHuman DNA](/graph/metahuman-dna.md)
- [Load DNA File](/graph/metahuman-dna/load-dna-file.md): Loads a MetaHuman DNA file
- [Load DNA](/graph/metahuman-dna/load-dna.md): Loads a MetaHuman DNA asset from Skeletal Mesh
- [DNA To Mesh](/graph/metahuman-dna/dna-to-mesh.md): Converts a specified LOD from a MetaHuman DNA to Mesh format
- [Get DNA Blendshape](/graph/metahuman-dna/get-dna-blendshape.md): Converts a MetaHuman DNA Blendshape to Mesh format
- [Get DNA Expression](/graph/metahuman-dna/get-dna-expression.md): Converts an MetaHuman DNA Expression to Mesh format. It also outputs Bones used by Expression.
- [Set DNA Expression](/graph/metahuman-dna/set-dna-expression.md): Converts a Mesh Skeleton to Metahuman DNA expression
- [Set DNA Blendshape](/graph/metahuman-dna/set-dna-blendshape.md): Converts  Mesh deltas to Metahuman DNA blendshape
- [Bake DNA Geometry](/graph/metahuman-dna/bake-dna-geometry.md): Bakes Mesh geometry to DNA
- [Get DNA RBF Pose](/graph/metahuman-dna/get-dna-rbf-pose.md)
- [Geometry](/graph/geometry.md)
- [Append Geometry](/graph/geometry/append-geometry.md): Appends Target to Mesh.
- [Remove Geometry](/graph/geometry/remove-geometry.md): Removes selected vertices from input Mesh.
- [Subdivide](/graph/geometry/subdivide.md): Subdivides geometry
- [OpenSubdiv](/graph/geometry/opensubdiv.md): Subdivide a mesh using OpenSubdiv
- [Remesh](/graph/geometry/remesh.md)
- [Stitch](/graph/geometry/stitch.md): Stitch Mesh boundaries to Target boundaries. Selection vertices in Mesh is optional.
- [Blend](/graph/geometry/blend.md): Blend Mesh and Target by the given alpha
- [Weld](/graph/geometry/weld.md): Welds selected Mesh
- [Recompute Normals](/graph/geometry/recompute-normals.md): Recomputes the Mesh Normals
- [Fix Intersections](/graph/geometry/fix-intersections.md)
- [Replace Geometry](/graph/geometry/replace-geometry.md)
- [Delta Mush](/graph/geometry/delta-mush.md)
- [Repair](/graph/repair.md)
- [Remove Small Components](/graph/repair/remove-small-components.md): Remove small components
- [Remove Occluded](/graph/repair/remove-occluded.md): Remove Occluded triangles either by self or other mesh.
- [Fill Holes](/graph/repair/fill-holes.md)
- [Compact Mesh](/graph/repair/compact-mesh.md)
- [RBF Deformer](/graph/rbf-deformer.md)
- [RBF Deformer](/graph/rbf-deformer/rbf-deformer.md): Enables RBF deformer for input mesh. Input Controls are optional
- [Landmarks to RBF Points](/graph/rbf-deformer/landmarks-to-rbf-points.md): Converts left side of the given landmarks to RBF Control points
- [Sculpt](/graph/sculpt.md)
- [Sculpt Mesh](/graph/sculpt/sculpt-mesh.md): Enables Mesh Sculpting.
- [Sculpt Animation Sequence](/graph/sculpt/sculpt-animation-sequence.md)
- [Sculpt Geometry Cache](/graph/sculpt/sculpt-geometry-cache.md)
- [Geometry Cache](/graph/geometry-cache.md)
- [Get Geometry Cache Frame](/graph/geometry-cache/get-geometry-cache-frame.md)
- [Rename Geometry Cache Track](/graph/geometry-cache/rename-geometry-cache-track.md)
- [Selection](/graph/selection.md)
- [Select](/graph/selection/select.md): Enables Mesh Selection
- [Select Landmarks](/graph/selection/select-landmarks.md): Enables Landmarks selection between two Meshes
- [Invert Landmarks](/graph/selection/invert-landmarks.md): Moves landmarks right to left
- [Skeleton](/graph/skeleton.md)
- [Copy Bone Transforms](/graph/skeleton/copy-bone-transforms.md)
- [Fit Skeleton](/graph/skeleton/fit-skeleton.md)
- [Pose](/graph/skeleton/pose.md)
- [Remove Bones](/graph/skeleton/remove-bones.md)
- [Transfer Weights](/graph/skeleton/transfer-weights.md)
- [Wrapper](/graph/wrapper.md)
- [Rigid Fit](/graph/wrapper/rigid-fit.md): Rigidly fits the Mesh to Target. Updates (optional) landmarks.
- [Elastic Conformer](/graph/wrapper/elastic-conformer.md): Non-Rigidly fits the Mesh to Target. Updates (optional) landmarks.
- [Apply Rigid Transform](/graph/wrapper/apply-rigid-transform.md): Apply Rigid Transformation to Mesh
- [Non-Rigid Fit](/graph/wrapper/non-rigid-fit.md)
- [Stream](/graph/stream.md)
- [Mesh Stream](/graph/stream/mesh-stream.md): Sync Meshes with external DCCs
- [Texture](/graph/texture.md)
- [Load Texture](/graph/texture/load-texture.md): Loads Texture from asset
- [Load Texture From File](/graph/texture/load-texture-from-file.md): Loads Texture from asset
- [Transfer Texture](/graph/texture/transfer-texture.md)
- [Bake Materials To Textures](/graph/texture/bake-materials-to-textures.md)
- [Materials](/graph/materials.md)
- [Set Materials](/graph/materials/set-materials.md): Change Materials to Mesh structure
- [Create Material from Textures](/graph/materials/create-material-from-textures.md)
- [Morph Targets](/graph/morph-targets.md)
- [Create Morph Target](/graph/morph-targets/create-morph-target.md): Creates a Morph Target from the given Deltas on the selected SkeletalMesh
- [Load Morph Target](/graph/morph-targets/load-morph-target.md): Loads a Morph Target from a Skeletal Mesh
- [Transfer Morph Targets](/graph/morph-targets/transfer-morph-targets.md): Transfer selected Morph Targets from one skeletal mesh to another
