# Recompute Normals

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FlTMJI8nxU7oWAAH4sAdk%2Fimage.png?alt=media&#x26;token=ebdeba30-0b0f-4a26-9f3a-998f00858f71" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that recalculates vertex normals for a mesh.
 * 
 * This is useful after mesh deformation operations to ensure
 * correct lighting and shading on the modified geometry.
 */
```
