Bake DNA Geometry

Bakes Mesh geometry to DNA

/**
 * Node that bakes mesh changes back into a MetaHuman DNA asset.
 * 
 * Applies mesh modifications to the DNA, with options for skeleton
 * updates, morph target transfer, and LOD propagation.
 * 
 * Usage:
 * 1. Connect modified mesh and DNA asset
 * 2. Configure bake options
 * 3. Click Apply to update DNA
 */
Parameter
Description

LODIndex

integer

Selected LOD Index. Must be valid.

bBakeSkeleton

bool

Whether to bake skeleton changes. Only updates current skeleton bones.

bBakeMeshData

bool

Whether to bake Mesh Data

bRemoveScaling

bool

Enabling this removes the scaling but preserves translation and rotation. Scale will always be (1,1,1)

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