Bake DNA Geometry
Bakes Mesh geometry to DNA

/**
* Node that bakes mesh changes back into a MetaHuman DNA asset.
*
* Applies mesh modifications to the DNA, with options for skeleton
* updates, morph target transfer, and LOD propagation.
*
* Usage:
* 1. Connect modified mesh and DNA asset
* 2. Configure bake options
* 3. Click Apply to update DNA
*/Parameter
Description
LODIndex
integer
Selected LOD Index. Must be valid.
bBakeSkeleton
bool
Whether to bake skeleton changes. Only updates current skeleton bones.
bBakeMeshData
bool
Whether to bake Mesh Data
bRemoveScaling
bool
Enabling this removes the scaling but preserves translation and rotation. Scale will always be (1,1,1)
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