# Transfer Morph Targets

<div align="left"><figure><img src="/files/QrpP750vikQZTwoEcIHQ" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that transfers morph targets between skeletal meshes.
 * 
 * Projects morph target deltas from a source mesh to a target mesh
 * with different topology, using spatial correspondence.
 * 
 * Usage:
 * 1. Connect source and target skeletal meshes
 * 2. Enter morph target names to transfer
 * 3. Click Apply to transfer morph targets
 */
```

| Parameter                                                                                   | Description                                                                                                                                       |
| ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p>Morph Targets</p><p><code>stringlist</code></p>                                          | Morph Targets to transfer. Can have multiple, one per row. Shift + Enter to add a new row                                                         |
| <p>bAutomaticallyOverwrite</p><p><code>bool</code></p>                                      | Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.                          |
| <p>bAutoScale</p><p><code>bool</code></p>                                                   | If true, automatically scales the morph deltas to match the target mesh.                                                                          |
| <p>DeltaMethod</p><p><code>enum</code></p>                                                  | Specifies the method for copying deltas (Replace or Additive).                                                                                    |
| <p>VertexThreshold</p><p><code>float</code></p>                                             | Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.     |
| <p>NormalIncompatibilityThreshold</p><p><code>float</code></p>                              | Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.                          |
| <p>bMatchMaterialIDs</p><p><code>bool</code></p>                                            | Apply deltas only to vertices that have same material ID.                                                                                         |
| <p>Subdivision</p><p><code>integer</code></p>                                               | Subdivide the resulted deltas from input files. This usually increase quality and the precision of the final result.                              |
| <p>bMatchByUV<br><code>bool</code></p>                                                      | <p>Match Base and Morphed files by UVs, ignoring vertex count and order.                                                                          |
| <br>This shouldn't be used with welded meshes because they don't have their UVs intact.</p> |                                                                                                                                                   |
| <p>SmoothType<br><code>enum</code></p>                                                      | Smooth Type used to Smooth the resulted Projected Deltas.                                                                                         |
| <p>SmoothStrength<br><code>float</code></p>                                                 | Smooth Strength used to Smooth the resulted Projected Deltas.                                                                                     |
| <p>SmoothIterations<br><code>integer</code></p>                                             | Smooth Iterations steps used to Smooth the resulted Projected Deltas.                                                                             |
| <p>bApplyToLODs<br><code>bool</code></p>                                                    | If true, applies the morph target to all LODs of the mesh.                                                                                        |
| <p>LODVertexThreshold<br><code>float</code></p>                                             | Maximum Distance threshold between a vertex in the LOD target mesh and a vertex in source mesh, at which they are considered to be correspondent. |
| <p>LODSmoothType<br><code>enum</code></p>                                                   | Smooth Type used to Smooth the resulted LOD Projected Deltas.                                                                                     |
| <p>LODSmoothStrength<br><code>float</code></p>                                              | Smooth Strength used to Smooth the resulted LOD Projected Deltas.                                                                                 |
| <p>LODSmoothIterations<br><code>integer</code></p>                                          | Smooth Iterations steps used to Smooth the resulted LOD Projected Deltas.                                                                         |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.meshmorpher.com/graph/morph-targets/transfer-morph-targets.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
