# Sculpt Geometry Cache

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```
/**
 * Node that applies sculpt edits to a geometry cache.
 * 
 * Bakes mesh modifications into animated geometry cache data,
 * with options for fade in/out at the boundaries.
 * 
 * Usage:
 * 1. Connect geometry cache and sculpt edits
 * 2. Configure frame range and fade settings
 * 3. Click Apply to update geometry cache
 */
```
