# Patch Notes

<details>

<summary>Mesh Morpher Graph 1.7.1.1 is Live! (04/07/2026) </summary>

* \[MMG-0256] Fixed the progress bar in nonrigid fit

</details>

<details>

<summary>Mesh Morpher Graph 1.7.1 is Live! (04/06/2026) </summary>

* \[MMG-0252] Re-added reference mesh toggle button to custom node overlay
* \[MMG-0253] Fixed a bug with Cage Deformer Node where selecting the node would lock the mouse into left mouse down state moving the node unintentionally
* \[MMG-0254] Improved Landmark Selection node
* \[MMG-0255] Relocation Landmarks now requires Ctrl + Left Click instead of just Left Click

</details>

<details>

<summary>Mesh Morpher Graph 1.7.0 is Live! (04/05/2026) </summary>

* \[MMG-0243] Add required includes for toolkit, components, and widgets in node files
* \[MMG-0244] Move animation sequence frame handling to AnimationSequenceSculptNode
* \[MMG-0245] Move geometry cache frame processing to GeometryCacheSculptNode
* \[MMG-0246] Move cage deformer state and rendering to CageDeformerNode
* \[MMG-0247] Update node headers with necessary forward declarations and includes
* \[MMG-0248] Remove toolkit dependencies from node implementation files
* \[MMG-0249] Implemented Symmetric Landmark Splines
* \[MMG-0250] Improved Landmark selection node
* \[MMG-0251] Fixed a bug with animation sequence sculpting and frame retrieving where we used render data instead of import data

</details>

<details>

<summary>Mesh Morpher Graph 1.6.9 is Live! (04/01/2026) </summary>

* \[MMG-0242] Improved NonRigid algorithm

</details>

<details>

<summary>Mesh Morpher Graph 1.6.8 is Live! (03/30/2026) </summary>

* \[MMG-0241] Improved NonRigid algorithm

</details>

<details>

<summary>Mesh Morpher Graph 1.6.7 is Live! (03/28/2026) </summary>

* \[MMG-0233] Improved Geodesic correspondence in non rigid fit node
* \[MMG-0234] Implemented the ability to disable the view of landmarks through mesh
* \[MMG-0235] Implemented Stiffness adapted to multi-res level
* \[MMG-0236] Implemented subdivision in nonrigid fit.
* \[MMG-0237] Improved Non-Rigid Algorithm
* \[MMG-0238] Changed Defaults in Non-Rigid Algorithm
* \[MMG-0239] Removed Corotational functionality from nonrigid algorithm
* \[MMG-0240] Removed ARAP Laplacian Type in nonrigid algorithm

</details>

<details>

<summary>Mesh Morpher Graph 1.6.6 is Live! (03/15/2026) </summary>

* \[MMG-0225] Implemented MeshDiff Node
* \[MMG-0226] Implemented Weight Map Apply Node
* \[MMG-0227] Implemented Weight Map Create Node
* \[MMG-0228] Implemented Weight Map Math Node
* \[MMG-0229] Implemented Weight Map Missing Vertices Node
* \[MMG-0230] Implemented Weight Map To Selection Node
* \[MMG-0231] Improved the Graph layout
* \[MMG-0232] Improved UV Landmarks

</details>

<details>

<summary>Mesh Morpher Graph 1.6.4 is Live! (03/01/2026) </summary>

* \[MMG-0221] Improved surface rotation deltas in Graph plugin.
* \[MMG-0222] Implemented the ability to save landmarks to asset.
* \[MMG-0223] Implemented the ability to load landmarks from assets with UV mapping.
* \[MMG-0224] Spline samples are also stored in Landmark asset

</details>

<details>

<summary>Mesh Morpher Graph 1.6.3 is Live! (02/13/2026) </summary>

* \[MMG-0220] Fixed a possible LOD bug in Graph toolkit.

</details>

<details>

<summary>Mesh Morpher Graph 1.6.2 is Live! (02/13/2026) </summary>

* \[MMG-0217] Implemented the ability to apply deltas to geometry caches
* \[MMG-0218] Fixed GPU Solver in Non-Rigid Fit
* \[MMG-0219] Fixed a bug in Graph plugin where the GPU compute shaders weren't loaded correctly.

</details>

<details>

<summary>Mesh Morpher Graph 1.6.1 is Live! (02/09/2026) </summary>

* \[MMG-0216] Fixed a bug where the chlomod dlls wouldn't properly load when the plugin was installed in the engine directory.

</details>

<details>

<summary>Mesh Morpher Graph 1.6.0 is Live! (02/05/2026) </summary>

* \[MMG-0212] Added more guards in Mesh Morpher Mesh Component when swapping meshes.
* \[MMG-0213] Implemented Content Browser drawer
* \[MMG-0214] Implemented Content Browser keyboard shortcut (ctrl + spacebar)
* \[MMG-0215] Implemented Content Browser menu.

</details>

<details>

<summary>Mesh Morpher Graph 1.5.9 is Live! (01/30/2026) </summary>

* \[MMG-0206] Selecting Landmarks node disables node selection until accepting or canceling.
* \[MMG-0207] Implemented confirmation when Accepting or Canceling landmarks
* \[MMG-0208] Improved NonRigid Fit
* \[MMG-0209] Implemented Light widget in viewports
* \[MMG-0210] Fixed a bug with Transfer Texture Node where the created texture would be very bright
* \[MMG-0211] Meshy Image to 3D now supports Model Type same as indicated in the API guidelines.

</details>

<details>

<summary>Mesh Morpher Graph 1.5.8 is Live! (01/23/2026) </summary>

* \[MMG-0203] Implemented Geodesic Correspondence in NonRigidFit
* \[MMG-0204] Implemented GPU Geodesic Correspondence in NonRigidFit
* \[MMG-0205] Implemented GPU Weight Compute in NonRigidFit

</details>

<details>

<summary>Mesh Morpher Graph 1.5.7 is Live! (01/09/2026) </summary>

* \[MMG-0202] Improved Rigid Fit algorithm

</details>

<details>

<summary>Mesh Morpher Graph 1.5.6 is Live! (01/07/2026)</summary>

* \[MMG-0199] Implemented Tension Map Generator Node which generates wrinkle/tension maps from mesh deformation.
* \[MMG-0200] Fixed Gap Filling in Transfer Textures node.
* \[MMG-0201] Improved Tension vertex color in Mesh Component.

</details>

<details>

<summary>Mesh Morpher Graph 1.5.5 is Live! (01/04/2026)</summary>

* \[MMG-0197] Fixed a bug where GetAnimationFrameNode would only retrieve the mesh data and not the pose
* \[MMG-0198] Delta Mush node doesn't automatically execute anymore when pins are connected

</details>

<details>

<summary>Mesh Morpher Graph 1.5.4 is Live! (01/04/2026)</summary>

* \[MMG-0188] Implemented Delta Mush Node
* \[MMG-0189] Implemented Delta Mush sculpt tool
* \[MMG-0190] Improved Pose Deltas to correctly work with rotations.
* \[MMG-0191] Improved Load/Create morphtargets and dna blendshapes.
* \[MMG-0192] Anim Sequence Exporter now writes posed deltas
* \[MMG-0193] Implemented Delta Mush Animation Node
* \[MMG-0194] Implemented RetrieveAnimationFrameNode
* \[MMG-0195] Copy & paste nodes now correctly preserve the pin data
* \[MMG-0196] Commit 492d6774: Fixed Tab focus

</details>

<details>

<summary>Mesh Morpher Graph 1.5.3 is Live! (12/28/2025)</summary>

* \[MMG-0186] Fixed detecting non-manifold meshes in nonrigidfit
* \[MMG-0187] Added decimation fallback for non-manifold meshes

</details>

<details>

<summary>Mesh Morpher Graph 1.5.2 is Live! (12/27/2025)</summary>

* \[MMG-0185] Implemented cholmod solver in non rigid fit

</details>

<details>

<summary>Mesh Morpher Graph 1.5.1 is Live! (12/26/2025)</summary>

* \[MMG-0184] Removed Pinned vertices from NonRigidFit Node.

</details>

<details>

<summary>Mesh Morpher Graph 1.5.0 is Live! (12/26/2025)</summary>

* \[MMG-0180] Improved NonRigidFit algorithm
* \[MMG-0181] Added Preview in NonRigidFit.
* \[MMG-0182] Added Preview in Elastic Conform.
* \[MMG-0183] Added Laplacian Types in NonRigidFit.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.9 is Live! (12/24/2025)</summary>

* \[MMG-0171] Implemented new NonRigidFit algorithm and the old algorithm is now Elastic Conformer
* \[MMG-0172] Implemented ARAP rotation in NonRigidFit
* \[MMG-0173] Implemented the ability to pin vertices in NonRigidFit and ElasticConformer
* \[MMG-0174] Implemented multi-res (coarse-to-fine) in NonRigidFit
* \[MMG-0175] Spline Landmarks can now have different amount of segments between source and target
* \[MMG-0176] Implemented in NonRigidFit a notification if mesh is non-manifold
* \[MMG-0177] Removed Subdivision from NonRigid and Elastic Conformer
* \[MMG-0178] GPU correspondents are now implemented in NonRigidFit
* \[MMG-0179] Saving camera settings is persistent.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.8 is Live! (12/12/2025)</summary>

* \[MMG-0168] Implemented Meshy Retexture node
* \[MMG-0169] Fixed Select Node
* \[MMG-0170] Removed debug logging from Meshy nodes.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.7 is Live! (12/11/2025)</summary>

* \[MMG-0166] Before On Save Graph, cancel any active tool.
* \[MMG-0167] Export To Skeletal Mesh now preserves the skeleton

</details>

<details>

<summary>Mesh Morpher Graph 1.4.6 is Live! (12/10/2025)</summary>

* \[MMG-0165] Cleaned up Meshy.ai nodes

</details>

<details>

<summary>Mesh Morpher Graph 1.4.5 is Live! (12/10/2025)</summary>

* \[MMG-0162] Fixed a bug where loading first frame when sculpting animation sequence wouldn't work.
* \[MMG-0163] Fixed Create Material From Textures Node to not crash when Overwrite is enabled.
* \[MMG-0164] Meshy Autorig and Remesh nodes now use GLB format

</details>

<details>

<summary>Mesh Morpher Graph 1.4.4 is Live! (12/09/2025)</summary>

* \[MMG-0160] Implemented Load Animation Sequence Node
* \[MMG-0161] Implemented the ability to sculpt Animation Sequences.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.3 is Live! (12/07/2025)</summary>

* \[MMG-0157] Meshes created from Geometry Cache frames have the materials correctly created
* \[MMG-0158] Implemented GetGeometryCacheFrame Node
* \[MMG-0159] Implemented RenameGeometryCacheTracks Node

</details>

<details>

<summary>Mesh Morpher Graph 1.4.2 is Live! (12/07/2025)</summary>

* \[MMG-0156] Fixed applying Geometry Cache deltas.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.1 is Live! (12/07/2025)</summary>

* \[MMG-0152] Implemented Fade In-Out options in Sculpt Geometry Cache
* \[MMG-0153] Implemented Write options in Sculpt Geometry Cache
* \[MMG-0154] Implemented the ability to manually enter start and end frame in Frame Range widget
* \[MMG-0155] Changing the selected node while the Geometry Cache Sculpting node is selected will ask if you want to save the changes.

</details>

<details>

<summary>Mesh Morpher Graph 1.4.0 is Live! (12/07/2025)</summary>

* \[MMG-0150] Implemented Experimental Geometry Cache Sculpt node
* \[MMG-0151] Fixed a possible crash in Mesh Morpher Mesh Component where FindingNearestTriangles might return invalid triangle ids and crash

</details>

<details>

<summary>Mesh Morpher Graph 1.3.9 is Live! (12/04/2025)</summary>

* \[MMG-0148] Improved Remesh Node
* \[MMG-0149] Fixed Symmetry in Sculpt Tools

</details>

<details>

<summary>Mesh Morpher Graph 1.3.8 is Live! (11/29/2025)</summary>

* \[MMG-0147] Fixed a bug where Mesh Morpher Graph plug-in settings wouldn't be displayed in Editor settings.

</details>

<details>

<summary>Mesh Morpher Graph 1.3.7 is Live! (11/29/2025)</summary>

* \[MMG-0137] Implemented Create Material From Textures Node
* \[MMG-0138] Set Materials Node now preserves the materials when the input mesh changes.
* \[MMG-0139] Transform Tool now correctly updates the bounds
* \[MMG-0140] Restructured Graph Nodes
* \[MMG-0141] Implemented GLB exporter
* \[MMG-0142] Implemented FBX exporter
* \[MMG-0143] Implement Fill Holes Node
* \[MMG-0144] Implemented Meshy API
* \[MMG-0145] Implemented Editor actions for Mesh Morpher Graph asset
* \[MMG-0146] Implemented asset icon for Mesh Morpher Graph asset

</details>

<details>

<summary>Mesh Morpher Graph 1.3.6 is Live! (11/15/2025)</summary>

* \[MMG-0133] Implemented the ability to output bone selection in Pose node
* \[MMG-0134] Implemented Advanced mode in Fit Skeleton node
* \[MMG-0135] Implemented bAlwaysMatchGeometry in Fit Skeleton node which always outputs the target geometry
* \[MMG-0136] Implemented the ability to input Bone selection in Fit Skeleton Node

</details>

<details>

<summary>Mesh Morpher Graph 1.3.5 is Live! (11/14/2025)</summary>

* \[MMG-0131] Fixed Camera Speed for 5.7 and above
* \[MMG-0132] Transfer Texture now doesn't require UDIM suffix when only one UV tile exists on the source

</details>

<details>

<summary>Mesh Morpher Graph 1.3.4 is Live! (11/10/2025)</summary>

* \[MMG-0125] Implemented Get RBF DNA Node
* \[MMG-0126] Implemented Morphed Cage Pin in Cage Deformer Node
* \[MMG-0127] Fixed some possible crashes when hovering over pins
* \[MMG-0128] Bake Mesh Node now gets the target mesh asset and LOD Index from the Mesh Input
* \[MMG-0129] With topology unchanged, baking mesh can now bake to all LODS
* \[MMG-0130] Implemented LOD baking for static meshes as well.

</details>

<details>

<summary>Mesh Morpher Graph 1.3.3 is Live! (11/05/2025)</summary>

* \[MMG-0124] Simplified the projection of dna blendshapes to higher lod indices.

</details>

<details>

<summary>Mesh Morpher Graph 1.3.2 is Live! (11/04/2025)</summary>

* \[MMG-0120] User have now bAddMissingChannelIndices in Set DNA Blendshape which allows to add blendshape targets when missing
* \[MMG-0121] Set DNA Blendshapes now fully supports LODs
* \[MMG-0122] Get DNA Expressions and Blendshape don't automatically clear the output
* \[MMG-0123] Changed Morphed pins labels to Target

</details>

<details>

<summary>Mesh Morpher Graph 1.3.1 is Live! (11/04/2025)</summary>

* \[MMG-0120] Implemented the ability to filter Blendshapes list by Expression in DNA nodes

</details>

<details>

<summary>Mesh Morpher Graph 1.3.0 is Live! (11/03/2025)</summary>

* \[MMG-0118] Implemented Set DNA Blendshape Node
* \[MMG-0119] Fixed Create Morph Target to correctly apply posed deltas

</details>

<details>

<summary>Mesh Morpher Graph 1.2.9 is Live! (10/31/2025)</summary>

* \[MMG-0112] Sculpt Mesh Node now preserves deltas and changing input mesh will apply automatically apply deltas to it
* \[MMG-0113] Implemented the ability to export Mesh to Skeletal Mesh
* \[MMG-0114] Implemented Get Deltas Node
* \[MMG-0115] Implemented Apply Deltas Topo Match node
* \[MMG-0116] Implemented Set DNA Expressions node
* \[MMG-0117] Optimized render callbacks for nodes.

</details>

<details>

<summary>Mesh Morpher Graph 1.2.8 is Live! (10/29/2025)</summary>

* \[MMG-0111] Fixed a bug with handle based tools that would cause a silent crash when toggling selection mode or when switching to other tool

</details>

<details>

<summary>Mesh Morpher Graph 1.2.7 is Live! (10/27/2025)</summary>

* \[MMG-0092] Improved Project ToolFixed the name of node Load Texture From File
* \[MMG-0093] Implemented Transparent Material in Sculpting Tools
* \[MMG-0094] Improved the OBJ import speed
* \[MMG-0095] Improved sculpting tools speed with very dense meshes.
* \[MMG-0096] Greatly improved the speed of Scene Proxy for faster rendering of very dense meshes.
* \[MMG-0097] Improved the speed of Rigid Fit.
* \[MMG-0098] Greatly improved the performance with very dense meshes for sculpt tools by implementing octree instead of AABB tree
* \[MMG-0099] Greatly improved the rendering performance by implementing multi-threading in scene proxy
* \[MMG-0100] Greatly Improved the performance of Transform Tool by throttling the updates
* \[MMG-0101] Sculpt tools now have DraggableBox instead of fixed size
* \[MMG-0102] General Brush Settings now are part of the viewport
* \[MMG-0103] Implemented Mesh Statistics in Viewport
* \[MMG-0103] Improved Draggable Box
* \[MMG-0104] Implemented FlushRenderingCommands(); in attempt to fix possible render crash
* \[MMG-0105] Implemented throttling in Latticedeform and RBF Deformer
* \[MMG-0106] Fixed Cage Deformer throttling and manual transform
* \[MMG-0107] Lattice Deformer now correctly rotates vertices around pivot
* \[MMG-0108] Changed defaults for handle based tools
* \[MMG-0109] Implemented throttling in Poser Tool.
* \[MMG-0110] Implemented the ability to enable/disable hitting backfaces.

</details>

<details>

<summary>Mesh Morpher Graph 1.2.6 is Live! (10/22/2025)</summary>

* \[MMG-0091] Improved Project Tool

</details>

<details>

<summary>Mesh Morpher Graph 1.2.5 is Live! (10/22/2025)</summary>

* \[MMG-0090] Plugin now correctly enables its dependencies

</details>

<details>

<summary>Mesh Morpher Graph 1.2.4 is Live! (10/21/2025)</summary>

* \[MMG-0088] Implemented Load Texture from File
* \[MMG-0089] Implemented Replace Geometry Node

</details>

<details>

<summary>Mesh Morpher Graph 1.2.3 is Live! (10/20/2025)</summary>

* \[MMG-0076] Fixed a bug in SetMaterialsNode where changing materials to null would crash.
* \[MMG-0077] Fixed Parent Bone and Transfer Weights in Append Geometry
* \[MMG-0078] Bake DNA Mesh correctly remaps the morph targets
* \[MMG-0079] Export To Skeletal Mesh now correctly works.
* \[MMG-0080] Bake DNA Mesh now requires user action
* \[MMG-0081] Implemented the option to cancel dna baking
* \[MMG-0082] Implemented the option to not transfer morph targets to new topology
* \[MMG-0083] Fixed Recompute Normals Node
* \[MMG-0084] Fixed BakeDNAMesh to preserve material indices for all other LODs
* \[MMG-0085] Fixed export To Skeletal Mesh Node orientation
* \[MMG-0086] Fixed Bake DNA Mesh to preserve indices correctly.
* \[MMG-0087] SetMaterialNode now changes ImportedMaterialSlotName as well

</details>

<details>

<summary>Mesh Morpher Graph 1.2.2 is Live! (10/17/2025)</summary>

* \[MMG-0074] Implemented the ability to bake any topology to dna files and assets.
* \[MMG-0075] Implemented the ability to Export DNA to Skeletal Mesh(>=5.6)

</details>

<details>

<summary>Mesh Morpher Graph 1.2.1 is Live! (10/15/2025)</summary>

* \[MMG-0072] Fixed OnRenderNode not updating the nodes correctly.
* \[MMG-0073] Implemented Fix Intersections Node.

</details>

<details>

<summary>Mesh Morpher Graph 1.2.0 is Live! (10/11/2025)</summary>

* \[MMG-0067] Implemented Set Materials node
* \[MMG-0068] Implemented the ability to apply skinning on Copy Bone Transforms
* \[MMG-0069] Implemented Transfer Texture Node
* \[MMG-0070] Implemented Bake Materials to Texture Node
* \[MMG-0071] Fix in toolkit in OnRenderNode that would crash Mesh Morpher Graph when clicking node while pin values where changed at the same time.

</details>

<details>

<summary>Mesh Morpher Graph 1.1.9 is Live! (10/09/2025)</summary>

* \[MMG-0062] Fixed a bug where DNA body root bone wouldn't be properly rotated.
* \[MMG-0063] Bake DNA Mesh now applies to all LODs
* \[MMG-0064] Fixed Copy Bone Transforms
* \[MMG-0065] Attempt to fix a possible bug that crashes when cancelling active tool
* \[MMG-0066] Fixed baking Normals to DNA

</details>

<details>

<summary>Mesh Morpher Graph 1.1.8 is Live! (10/08/2025)</summary>

* \[MMG-0058] Improved RBF deformer
* \[MMG-0059] Landmarks To RBF Node now correctly displays control points
* \[MMG-0060] Invert Landmarks now correctly displays control points
* \[MMG-0061] Fixed a bug where we could start spline editing mode without having a landmark node selected.

</details>

<details>

<summary>Mesh Morpher Graph 1.1.7 is Live! (10/06/2025)</summary>

* \[MMG-0045] Implemented Load Texture node
* \[MMG-0046] Implemented Reroute Node
* \[MMG-0047] Implemented Landmark multiselection with marquee selection.
* \[MMG-0048] Implemented rendering landmark index on hud
* \[MMG-0049] Fixed a bug where pressing escape wouldn't exit spline edit mode
* \[MMG-0050] Improved Mirroring Tool
* \[MMG-0051] Implemented the ability to delete selected landmarks
* \[MMG-0052] Implemented the ability to delete all landmarks
* \[MMG-0053] Implemented the ability to clear landmark selection
* \[MMG-0054] Implemented marquee landmark selection
* \[MMG-0055] Improved Project tool
* \[MMG-0056] Fixed a bug with Normals in Mesh Component
* \[MMG-0057] Implemented the ability to reposition a select landmark

</details>

<details>

<summary>Mesh Morpher Graph 1.1.6 is Live! (10/03/2025)</summary>

* \[MMG-0042] Greatly improve landmarks and overall non-rigid algorithm in Wrapper
* \[MMG-0043] Implemented Spline Landmarks
* \[MMG-0044] Greatly improved speed in FBX import for large files

</details>

<details>

<summary>Mesh Morpher Graph 1.1.5 is Live! (09/29/2025)</summary>

* \[MMG-0040] Implemented Remove Occluded Node
* \[MMG-0041] Implemented Remove Small Components Node

</details>

<details>

<summary>Mesh Morpher Graph 1.1.4 is Live! (09/25/2025)</summary>

* \[MMG-0033] Removed Ray Tracing option
* \[MMG-0034] Fixed a possible bug in Mesh Streaming was sending a 1-byte heartbeat that could make the client disconnect
* \[MMG-0035] Improved Non\_rigid fitting
* \[MMG-0036] Non-Rigid fit speed has been improved by a lot
* \[MMG-0037] Simplified Non-Rigid fitting options.
* \[MMG-0038] Implemented Invert Landmarks node
* \[MMG-0039] Implemented OpenSubdiv node

</details>

<details>

<summary>Mesh Morpher Graph 1.1.3 is Live! (09/22/2025)</summary>

* \[MMG-0022] Fixed a bug in Scene Proxy for Mesh Component
* \[MMG-0023] Added New button in UI
* \[MMG-0024] Fixed a bug where Left Shift would remain pressed when changing viewports.
* \[MMG-0025] Added Ray Tracing setting
* \[MMG-0026] Fixed a bug in Mesh Component when recomputing Normals
* \[MMG-0027] Fixed a bug in OBJ exporter where unused empty UVs and Normals where added
* \[MMG-0028] Vectorized Wrapper Rigid and Non-Rigid fit functionality
* \[MMG-0029] Improved Regular smoothing in Non-Rigid Fit
* \[MMG-0030] Implemented Point-To-Plane projection
* \[MMG-0031] Implemented Displacement clamping in Non-Rigid fit which aims to reduce irrelevant correspondences.
* \[MMG-0032] Improved the overall speed of Non-Rigid Fit algorithm

</details>

<details>

<summary>Mesh Morpher Graph 1.1.2 is Live! (09/17/2025)</summary>

* \[MMG-0021] Implemented compression for Mesh Node Pins

</details>

<details>

<summary>Mesh Morpher Graph 1.1.1 is Live! (09/15/2025)</summary>

* \[MMG-0021] Fixed FBX Importer to load only LOD0 for meshes exported by blender

</details>

<details>

<summary>Mesh Morpher Graph 1.1.0 is Live! (09/14/2025)</summary>

* \[MMG-0018] Fixed OBJ exporter. Now it correctly exports UV and Normal Layouts and not causing issues anymore with welded meshes.
* \[MMG-0019] Greatly Improved FBX/OBJ importer
* \[MMG-0020] Added parallelism in FBX importer

</details>

<details>

<summary>Mesh Morpher Graph 1.0.9 is Live! (09/13/2025)</summary>

* \[MMG-0015] Fixed a bug with Load File Mesh node where the file wouldn't be written to the output pin
* \[MMG-0016] Fixed a bug with Weld Mesh Node where an error would always be triggered without any reason
* \[MMG-0017] Fixed a bug with Compact Mesh Node where an error would always be triggered without any reason

</details>

<details>

<summary>Mesh Morpher Graph 1.0.8 is Live! (09/12/2025)</summary>

* \[MMG-0014] Implemented Transfer Morph Targets node

</details>

<details>

<summary>Mesh Morpher Graph 1.0.7 is Live! (09/09/2025)</summary>

* \[MMG-0012] Implemented Compact Node
* \[MMG-0013] Improved mesh serialization/deserialization

</details>

<details>

<summary>Mesh Morpher Graph 1.0.6 is Live! (09/09/2025)</summary>

* \[MMG-0010] Mesh Morpher Graph works only with compacted meshes
* \[MMG-0011] Implemented Node errors when mesh inputs are broken. <br>

</details>

<details>

<summary>Mesh Morpher Graph 1.0.5 is Live! (09/07/2025)</summary>

* \[MMG-0009] Improved the speed in MeshStream manager

</details>

<details>

<summary>Mesh Morpher Graph 1.0.4 is Live! (09/07/2025)</summary>

* \[MMG-0007] Added Mesh Streaming
* \[MMG-0008] Updated logo

</details>

<details>

<summary>Mesh Morpher Graph 1.0.3 is Live! (09/06/2025)</summary>

* \[MMG-0005] Implemented Help menu
* \[MMG-0006] Implemented the ability to rename comment boxes

</details>

<details>

<summary>Mesh Morpher Graph 1.0.2 is Live! (09/05/2025)</summary>

* \[MMG-0004] Fixed a bug where Subdivide would crash with a selection input

</details>

<details>

<summary>Mesh Morpher Graph 1.0.1 is Live! (09/05/2025)</summary>

* \[MMG-0001] Can now bake static meshes.
* \[MMG-0002] Exporting to Static Mesh now creates HiRes mesh as well.
* \[MMG-0003] Implemented the ability to bake to dna different topology

</details>


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Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
