Patch Notes
Mesh Morpher Graph 1.2.7 is Live! (10/27/2025)
[MMG-0092] Improved Project ToolFixed the name of node Load Texture From File
[MMG-0093] Implemented Transparent Material in Sculpting Tools
[MMG-0094] Improved the OBJ import speed
[MMG-0095] Improved sculpting tools speed with very dense meshes.
[MMG-0096] Greatly improved the speed of Scene Proxy for faster rendering of very dense meshes.
[MMG-0097] Improved the speed of Rigid Fit.
[MMG-0098] Greatly improved the performance with very dense meshes for sculpt tools by implementing octree instead of AABB tree
[MMG-0099] Greatly improved the rendering performance by implementing multi-threading in scene proxy
[MMG-0100] Greatly Improved the performance of Transform Tool by throttling the updates
[MMG-0101] Sculpt tools now have DraggableBox instead of fixed size
[MMG-0102] General Brush Settings now are part of the viewport
[MMG-0103] Implemented Mesh Statistics in Viewport
[MMG-0103] Improved Draggable Box
[MMG-0104] Implemented FlushRenderingCommands(); in attempt to fix possible render crash
[MMG-0105] Implemented throttling in Latticedeform and RBF Deformer
[MMG-0106] Fixed Cage Deformer throttling and manual transform
[MMG-0107] Lattice Deformer now correctly rotates vertices around pivot
[MMG-0108] Changed defaults for handle based tools
[MMG-0109] Implemented throttling in Poser Tool.
[MMG-0110] Implemented the ability to enable/disable hitting backfaces.
Mesh Morpher Graph 1.2.5 is Live! (10/22/2025)
[MMG-0090] Plugin now correctly enables its dependencies
Mesh Morpher Graph 1.2.4 is Live! (10/21/2025)
[MMG-0088] Implemented Load Texture from File
[MMG-0089] Implemented Replace Geometry Node
Mesh Morpher Graph 1.2.3 is Live! (10/20/2025)
[MMG-0076] Fixed a bug in SetMaterialsNode where changing materials to null would crash.
[MMG-0077] Fixed Parent Bone and Transfer Weights in Append Geometry
[MMG-0078] Bake DNA Mesh correctly remaps the morph targets
[MMG-0079] Export To Skeletal Mesh now correctly works.
[MMG-0080] Bake DNA Mesh now requires user action
[MMG-0081] Implemented the option to cancel dna baking
[MMG-0082] Implemented the option to not transfer morph targets to new topology
[MMG-0083] Fixed Recompute Normals Node
[MMG-0084] Fixed BakeDNAMesh to preserve material indices for all other LODs
[MMG-0085] Fixed export To Skeletal Mesh Node orientation
[MMG-0086] Fixed Bake DNA Mesh to preserve indices correctly.
[MMG-0087] SetMaterialNode now changes ImportedMaterialSlotName as well
Mesh Morpher Graph 1.2.2 is Live! (10/17/2025)
[MMG-0074] Implemented the ability to bake any topology to dna files and assets.
[MMG-0075] Implemented the ability to Export DNA to Skeletal Mesh(>=5.6)
Mesh Morpher Graph 1.2.1 is Live! (10/15/2025)
[MMG-0072] Fixed OnRenderNode not updating the nodes correctly.
[MMG-0073] Implemented Fix Intersections Node.
Mesh Morpher Graph 1.2.0 is Live! (10/11/2025)
[MMG-0067] Implemented Set Materials node
[MMG-0068] Implemented the ability to apply skinning on Copy Bone Transforms
[MMG-0069] Implemented Transfer Texture Node
[MMG-0070] Implemented Bake Materials to Texture Node
[MMG-0071] Fix in toolkit in OnRenderNode that would crash Mesh Morpher Graph when clicking node while pin values where changed at the same time.
Mesh Morpher Graph 1.1.9 is Live! (10/09/2025)
[MMG-0062] Fixed a bug where DNA body root bone wouldn't be properly rotated.
[MMG-0063] Bake DNA Mesh now applies to all LODs
[MMG-0064] Fixed Copy Bone Transforms
[MMG-0065] Attempt to fix a possible bug that crashes when cancelling active tool
[MMG-0066] Fixed baking Normals to DNA
Mesh Morpher Graph 1.1.8 is Live! (10/08/2025)
[MMG-0058] Improved RBF deformer
[MMG-0059] Landmarks To RBF Node now correctly displays control points
[MMG-0060] Invert Landmarks now correctly displays control points
[MMG-0061] Fixed a bug where we could start spline editing mode without having a landmark node selected.
Mesh Morpher Graph 1.1.7 is Live! (10/06/2025)
[MMG-0045] Implemented Load Texture node
[MMG-0046] Implemented Reroute Node
[MMG-0047] Implemented Landmark multiselection with marquee selection.
[MMG-0048] Implemented rendering landmark index on hud
[MMG-0049] Fixed a bug where pressing escape wouldn't exit spline edit mode
[MMG-0050] Improved Mirroring Tool
[MMG-0051] Implemented the ability to delete selected landmarks
[MMG-0052] Implemented the ability to delete all landmarks
[MMG-0053] Implemented the ability to clear landmark selection
[MMG-0054] Implemented marquee landmark selection
[MMG-0055] Improved Project tool
[MMG-0056] Fixed a bug with Normals in Mesh Component
[MMG-0057] Implemented the ability to reposition a select landmark
Mesh Morpher Graph 1.1.6 is Live! (10/03/2025)
[MMG-0042] Greatly improve landmarks and overall non-rigid algorithm in Wrapper
[MMG-0043] Implemented Spline Landmarks
[MMG-0044] Greatly improved speed in FBX import for large files
Mesh Morpher Graph 1.1.5 is Live! (09/29/2025)
[MMG-0040] Implemented Remove Occluded Node
[MMG-0041] Implemented Remove Small Components Node
Mesh Morpher Graph 1.1.4 is Live! (09/25/2025)
[MMG-0033] Removed Ray Tracing option
[MMG-0034] Fixed a possible bug in Mesh Streaming was sending a 1-byte heartbeat that could make the client disconnect
[MMG-0035] Improved Non_rigid fitting
[MMG-0036] Non-Rigid fit speed has been improved by a lot
[MMG-0037] Simplified Non-Rigid fitting options.
[MMG-0038] Implemented Invert Landmarks node
[MMG-0039] Implemented OpenSubdiv node
Mesh Morpher Graph 1.1.3 is Live! (09/22/2025)
[MMG-0022] Fixed a bug in Scene Proxy for Mesh Component
[MMG-0023] Added New button in UI
[MMG-0024] Fixed a bug where Left Shift would remain pressed when changing viewports.
[MMG-0025] Added Ray Tracing setting
[MMG-0026] Fixed a bug in Mesh Component when recomputing Normals
[MMG-0027] Fixed a bug in OBJ exporter where unused empty UVs and Normals where added
[MMG-0028] Vectorized Wrapper Rigid and Non-Rigid fit functionality
[MMG-0029] Improved Regular smoothing in Non-Rigid Fit
[MMG-0030] Implemented Point-To-Plane projection
[MMG-0031] Implemented Displacement clamping in Non-Rigid fit which aims to reduce irrelevant correspondences.
[MMG-0032] Improved the overall speed of Non-Rigid Fit algorithm
Mesh Morpher Graph 1.1.1 is Live! (09/15/2025)
[MMG-0021] Fixed FBX Importer to load only LOD0 for meshes exported by blender
Mesh Morpher Graph 1.1.0 is Live! (09/14/2025)
[MMG-0018] Fixed OBJ exporter. Now it correctly exports UV and Normal Layouts and not causing issues anymore with welded meshes.
[MMG-0019] Greatly Improved FBX/OBJ importer
[MMG-0020] Added parallelism in FBX importer
Mesh Morpher Graph 1.0.9 is Live! (09/13/2025)
[MMG-0015] Fixed a bug with Load File Mesh node where the file wouldn't be written to the output pin
[MMG-0016] Fixed a bug with Weld Mesh Node where an error would always be triggered without any reason
[MMG-0017] Fixed a bug with Compact Mesh Node where an error would always be triggered without any reason
Mesh Morpher Graph 1.0.7 is Live! (09/09/2025)
[MMG-0012] Implemented Compact Node
[MMG-0013] Improved mesh serialization/deserialization
Mesh Morpher Graph 1.0.6 is Live! (09/09/2025)
[MMG-0010] Mesh Morpher Graph works only with compacted meshes
[MMG-0011] Implemented Node errors when mesh inputs are broken.
Mesh Morpher Graph 1.0.4 is Live! (09/07/2025)
[MMG-0007] Added Mesh Streaming
[MMG-0008] Updated logo
Mesh Morpher Graph 1.0.3 is Live! (09/06/2025)
[MMG-0005] Implemented Help menu
[MMG-0006] Implemented the ability to rename comment boxes
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