# Patch Notes

<details>

<summary>Mesh Morpher 5.2.2.1 is Live! (04/07/2026)</summary>

* \[MM-1273] Fixed the progress bar in nonrigid fit

</details>

<details>

<summary>Mesh Morpher 5.2.2 is Live! (04/01/2026)</summary>

* \[MM-1272] Greatly improved non-rigid algorithm

</details>

<details>

<summary>Mesh Morpher 5.2.1.1 is Live! (02/27/2026)</summary>

* \[MM-1271] Fixed a bug with UV mapping in Control Points where mapping would correctly place control points when the mesh had multiple UDIMS

</details>

<details>

<summary>Mesh Morpher 5.2.1 is Live! (02/26/2026)</summary>

* \[MM-1268] Wrapper now supports static meshes both as source and target
* \[MM-1269] Elastic Conformer now supports static meshes both as source and target
* \[MM-1270] Control Points in Wrapper now support UV mapping.

</details>

<details>

<summary>Mesh Morpher 5.2.0 is Live! (02/22/2026)</summary>

* \[MM-1267] Fixed a bug where the corrective morph targets wouldn't get highlighted when a DNA expression is selected.

</details>

<details>

<summary>Mesh Morpher 5.1.9 is Live! (02/20/2026)</summary>

* \[MM-1264] Fixed a bug in Geometry Cache sculpting where UVs wouldn't be properly loaded
* \[MM-1265] Fixed a bug in Animation Sequence sculpting where materials wouldn't be properly loaded.
* \[MM-1266] Fixed a bug with Static Mesh sculpting where sculpting with "only connected" enabled wouldn't work.

</details>

<details>

<summary>Mesh Morpher 5.1.8 is Live! (02/20/2026)</summary>

* \[MM-1258] Geometry Cache and animation sequence sculpting settings are now persistent.
* \[MM-1259] Geometry Cache sculpting now work in with welded meshes to avoid gaps at UV seams.
* \[MM-1260] Geometry Cache sculpting now supports non-constant topology
* \[MM-1261] Improved delta rotation in Geometry Cache sculpting.
* \[MM-1262] Fixed a bug in geometry cache and animation sculpting where the materials wouldn't load
* \[MM-1263] Fixed a bug in geometry cache sculpting where sculpting with "only connected" enabled wouldn't work.

</details>

<details>

<summary>Mesh Morpher 5.1.7.1 is Live! (02/15/2026)</summary>

* \[MM-1257] Implemented parallelization in geometry cache sculpting and animation sequence sculpting.

</details>

<details>

<summary>Mesh Morpher 5.1.7 is Live! (02/15/2026)</summary>

* \[MM-1256] Sculpting Geometry caches and animation sequences now correctly apply delta rotation when sculpting frame ranges.

</details>

<details>

<summary>Mesh Morpher 5.1.6 is Live! (02/13/2026)</summary>

* \[MM-1255] Fixed a possible LOD bug in Alembic Export, Delta Mush animation correction and Graph toolkit.

</details>

<details>

<summary>Mesh Morpher 5.1.5 is Live! (02/13/2026)</summary>

* \[MM-1242] Implemented Delta Mush Tool
* \[MM-1243] Implemented Delta Mush for Animation Sequences
* \[MM-1244] Implemented the ability to sculpt geometry caches
* \[MM-1245] Implemented the ability to sculpt animation sequences
* \[MM-1246] Implemented the ability to sculpt static meshes
* \[MM-1247] Fixed GPU Solver in Non-Rigid Fit
* \[MM-1248] Wrapper/Elastic Conformer have persistent settings
* \[MM-1249] Alembic Exporter default transformation now correctly matches Blender
* \[MM-1250] Implemented Frame Range widget in Alembic Exporter
* \[MM-1251] Alembic Exporter can now export frame ranges
* \[MM-1252] Various code clean-ups and optimizations
* \[MM-1253] Fixed toolkit tab name bug in Classic
* \[MM-1254] Fixed a bug in Mesh Morpher Classic where we incorrectly forward declare FAnimInstanceProxy

</details>

<details>

<summary>Mesh Morpher 5.1.4 is Live! (02/09/2026)</summary>

* \[MM-1238] Implemented the ability to change light angle in all viewports.
* \[MM-1239] Implemented the ability to display Content Browser in mesh morpher with ctrl + spacebar.
* \[MM-1240] Implemented GPU solver in Mesh Morpher
* \[MM-1241] Fixed a bug where the chlomod dlls wouldn't properly load when the plugin was installed in the engine directory.

</details>

<details>

<summary>Mesh Morpher 5.1.3 is Live! (02/05/2026)</summary>

* \[MM-1237] Fixed a bug where mesh morpher would crash the engine due to registering itself in persona windows without morph target tabs

</details>

<details>

<summary>Mesh Morpher 5.1.2 is Live! (01/26/2026)</summary>

* \[MM-1234] Implemented Import Organization Data
* \[MM-1235] Implemented Export Organization Data
* \[MM-1236] Fixed various performance bugs in Organization Data

</details>

<details>

<summary>Mesh Morpher 5.1.1 is Live! (01/25/2026)</summary>

* \[MM-1227] Implemented Meta data for Morph Target and Animation curve lists
* \[MM-1228] Rename Morph Target now supports regex
* \[MM-1229] Rename Morph Target now supports bulk rename
* \[MM-1230] Implemented custom Morph Target viewer in Persona
* \[MM-1231] Improved Non Rigid Fit
* \[MM-1232] Improved Rigid Fit
* \[MM-1233] Fixed Toolkit focus.

</details>

<details>

<summary>Mesh Morpher 5.1.0 is Live! (01/02/2026)</summary>

* \[MM-1225] Improved PoseDeltas to work correctly with inverse quaternions when bone rotations are involved.
* \[MM-1226] Viewport saves/loads camera settings

</details>

<details>

<summary>Mesh Morpher 5.0.9 is Live! (12/28/2025)</summary>

* \[MM-1223] Added new Non Rigid Fit algorithm
* \[MM-1224] Old NonRigidFit algorithm is renamed to Elastic Conformer.

</details>

<details>

<summary>Mesh Morpher 5.0.8 is Live! (12/07/2025)</summary>

* \[MM-1220] Fixed a possible crash in Mesh Morpher Mesh Component where FindingNearestTriangles might return invalid triangle ids and crash
* \[MM-1221] Alembic Exporter now writes FaceSets
* \[MM-1222] Alembic Exporter now computes Normals

</details>

<details>

<summary>Mesh Morpher 5.0.7.2 is Live! (12/04/2025)</summary>

* \[MM-1219] Fixed symmetry with Connected vertices ROI in sculpt tools.

</details>

<details>

<summary>Mesh Morpher 5.0.7.1 is Live! (12/04/2025)</summary>

* \[MM-1217] Fixed the ability to switch symmetry in sculpting tools
* \[MM-1218] Symmetry default value changed to X axis in sculpting tools

</details>

<details>

<summary>Mesh Morpher 5.0.7 is Live! (12/04/2025)</summary>

* \[MM-1214] Greatly Improved Alembic Exporter
* \[MM-1215] Transform Tool now updated mesh bounds so it renders properly
* \[MM-1216] Fixed symmetry in sculpting tools

</details>

<details>

<summary>Mesh Morpher 5.0.6 is Live! (12/03/2025)</summary>

* \[MM-1213] Fixed Symmetry in Mesh Morpher Mesh Component

</details>

<details>

<summary>Mesh Morpher 5.0.5 is Live! (12/02/2025)</summary>

* \[MM-1212] Greatly improved Alembic Exporter

</details>

<details>

<summary>Mesh Morpher 5.0.4 is Live! (11/29/2025)</summary>

* \[MM-1206] Alembic export now uses import data
* \[MM-1207] Alembic export now holds some additional meta data
* \[MM-1208] Implemented Geometry Cache Validation functionality which aims to match the Geometry Cache track names with material names.
* \[MM-1209] Alembic export now preserve the animation sequence frame rate
* \[MM-1210] Fixed a bug where last frame in the alembic export would be skipped
* \[MM-1211] Fixed some UV issues across Mesh Morpher
* \[MM-1212] Fixed a bug in Alembic Preview where seeking backwards would crash

</details>

<details>

<summary>Mesh Morpher 5.0.3 is Live! (11/14/2025)</summary>

* \[MM-1203] Runtime Projector now works the same as In-Editor.
* \[MM-1204] Fixed a bug with Runtime Projector where applying deltas to higher LODs wouldn't correctly work
* \[MM-1205] Fixed Camera Speed for 5.7 and above

</details>

<details>

<summary>Mesh Morpher 5.0.2 is Live! (11/05/2025)</summary>

* \[MM-1202] Implemented Unpack RigLogic functionality in poser (5.6 and above)

</details>

<details>

<summary>Mesh Morpher 5.0.1 is Live! (10/30/2025)</summary>

* \[MM-1201] Improved Project Tool

</details>

<details>

<summary>Mesh Morpher 5.0.0 is Live! (10/29/2025)</summary>

* \[MM-1197] Improved performance of all sculpting tools
* \[MM-1198] Implemented throttling for handle based tools
* \[MM-1199] Implemented Transparent Material Mode for sculpting tools.
* \[MM-1200] Fixed a bug with handle based tools that would cause a silent crash when toggling selection mode or when switching to other tool

</details>

<details>

<summary>Mesh Morpher 4.9.9 is Live! (10/15/2025)</summary>

* \[MM-1196] Implemented Post-Processing in Wrapper which solves intersections with the Source

</details>

<details>

<summary>Mesh Morpher 4.9.8 is Live! (10/13/2025)</summary>

* \[MM-1195] Implemented the ability to remove RBF data in Transfer DNA.

</details>

<details>

<summary>Mesh Morpher 4.9.7 is Live! (10/08/2025)</summary>

* \[MM-1194] Improved RBF deformer

</details>

<details>

<summary>Mesh Morpher 4.9.6 is Live! (10/06/2025)</summary>

* \[MM-1191] Improved Mirror Tool
* \[MM-1192] Fixed getting Normals in MM Mesh Component
* \[MM-1193] Greatly Improved Project Tool

</details>

<details>

<summary>Mesh Morpher 4.9.5 is Live! (10/03/2025)</summary>

* \[MM-1188] Improved Wrapper and landmark system in Wrapper drastically
* \[MM-1189] Improved the speed of FBX importer
* \[MM-1190] Fixed Mesh Import for runtime

</details>

<details>

<summary>Mesh Morpher 4.9.4 is Live! (09/29/2025)</summary>

* \[MM-1187] Implemented the ability to re-create DNA expression animation curves

</details>

<details>

<summary>Mesh Morpher 4.9.3 is Live! (09/25/2025)</summary>

* \[MM-1182] Removed Ray Tracing option
* \[MM-1183] Fixed a possible bug in Mesh Streaming was sending a 1-byte heartbeat that could make the client disconnect
* \[MM-1184] Improved Non\_rigid fitting
* \[MM-1185] Non-Rigid fit speed has been improved by a lot
* \[MM-1186] Simplified Non-Rigid fitting options.

</details>

<details>

<summary>Mesh Morpher 4.9.2 is Live! (09/22/2025)</summary>

* \[MM-1173] Fixed a bug in Scene Proxy for Mesh Component
* \[MM-1174] Fixed a bug in Mesh Component when recomputing Normals
* \[MM-1175] Fixed a bug in OBJ exporter where unused empty UVs and Normals where added
* \[MM-1176] Vectorized Wrapper Rigid and Non-Rigid fit functionality
* \[MM-1177] Improved Regular smoothing in Non-Rigid Fit
* \[MM-1178] Implemented Point-To-Plane projection in Wrapper
* \[MM-1179] Implemented Displacement clamping in Non-Rigid fit which aims to reduce irrelevant correspondences.
* \[MM-1180] Improved the overall speed of Non-Rigid Fit algorithm
* \[MM-1181] Updated Mesh Stream icon

</details>

<details>

<summary>Mesh Morpher 4.9.1 is Live! (09/18/2025)</summary>

* \[MM-1172] Implemented Guide Morph Target in Copy Morph Targets

</details>

<details>

<summary>Mesh Morpher 4.9.0 is Live! (09/15/2025)</summary>

* \[MM-1171] Fixed FBX Importer to load only LOD0 for meshes exported by blender

</details>

<details>

<summary>Mesh Morpher 4.8.9 is Live! (09/15/2025)</summary>

* \[MM-1167] Fixed OBJ exporter. Now it correctly exports UV and Normal Layouts and not causing issues anymore with welded meshes.
* \[MM-1168] Greatly Improved FBX/OBJ importer
* \[MM-1169] Added parallelism in FBX importer
* \[MM-1170] Improved DNA export to OBJ to respect UV and Normal layouts

</details>

<details>

<summary>Mesh Morpher 4.8.8 is Live! (09/12/2025)</summary>

* \[MM-1164] Copy Morph Target now has the ability to auto-scale transferred morph targets
* \[MM-1165] Greatly improve Copy Morph Targets
* \[MM-1166] Implemented Copy Delta Method. Additive and Replace ('Replace' is more robust, while 'Additive' is faster but assumes similar base meshes.)

</details>

<details>

<summary>Mesh Morpher 4.8.7 is Live! (09/07/2025)</summary>

* \[MM-1163] Fixed a bug that would apply the deformation coming from Mesh Stream twice, making the process slow.

</details>

<details>

<summary>Mesh Morpher 4.8.6 is Live! (09/07/2025)</summary>

* \[MM-1161] Implemented Mesh Streaming Tool
* \[MM-1162] Fixed a bug where loading an RBF Controls asset would crash if canceled.

</details>

<details>

<summary>Mesh Morpher 4.8.5 is Live! (08/23/2025)</summary>

\[MM-1160] Fixed a bug where DNA blendshapes wouldn't be correctly saved

</details>

<details>

<summary>Mesh Morpher 4.8.4 is Live! (07/23/2025)</summary>

* \[MM-1154] Implemented the ability to switch LODs
* \[MM-1155] Implemented the ability to Sculpt LODs
* \[MM-1156] Implemented the ability to overwrite LODs with Create from Mesh Files
* \[MM-1157] Implemented the ability to export mesh LODs and Animation Curves applied to LODs
* \[MM-1158] Implemented the ability to export texture masks for LODs
* \[MM-1159] Improved Lock Camera in Wrapper

</details>

<details>

<summary>Mesh Morpher 4.8.3 is Live! (07/18/2025)</summary>

* \[MM-1147] Implemented feature aware correspondence finder in Wrapper.
* \[MM-1148] Implemented density aware correspondence finder in Wrapper.
* \[MM-1149] Implemented subdivision in Wrapper.
* \[MM-1150] Removed sampling from Wrapper.
* \[MM-1151] Implemented Anisotropic smoothing in Wrapper.
* \[MM-1152] GREATLY improved performance and quality in Wrapper.
* \[MM-1153] Simplified options in Wrapper. Now settings are more user-friendly.

</details>

<details>

<summary>Mesh Morpher 4.8.2 is Live! (07/11/2025)</summary>

* \[MM-1146] Handle body DNA correctly in 5.6

</details>

<details>

<summary>Mesh Morpher 4.8.1 is Live! (06/04/2025)</summary>

* \[MM-1145] DNA Compatibility with 5.6

</details>

<details>

<summary>Mesh Morpher 4.8.0 is Live! (05/26/2025)</summary>

* \[MM-1142] Fixed a possible bug with Inlier Finder in Wrapper
* \[MM-1143] Implemented the ability to load only rotations from bonesnapshots in Poser

</details>

<details>

<summary>Mesh Morpher 4.7.9 is Live! (05/25/2025)</summary>

* \[MM-1140] Changed the default Landmark Weight in Wrapper to 100
* \[MM-1141] Implemented Convert DNA expressions in Poser which allows us to convert expressions from one skeleton hierarchy to another.
* \[MM-1142] Fixed KNN in Wrapper\`s Affine Transformation

</details>

<details>

<summary>Mesh Morpher 4.7.8 is Live! (05/24/2025)</summary>

* \[MM-1137] Wrapper has greatly improved rigid fitting
* \[MM-1138] Wrapper has greatly improved non-rigid fitting
* \[MM-1139] Landmark system in Wrapper has been greatly improved

</details>

<details>

<summary>Mesh Morpher 4.7.7 is Live! (05/19/2025)</summary>

* \[MM-1136] Implemented Cage Deformer Tool

</details>

<details>

<summary>Mesh Morpher 4.7.6 is Live! (05/16/2025)</summary>

* \[MM-1135] Fixed a possible bug in RBF Deformer Tool that would crash the engine due to NaN transformation in certain cases.

</details>

<details>

<summary>Mesh Morpher 4.7.5 is Live! (05/16/2025)</summary>

* \[MM-1134] RBF Deformer Tool Transform gizmo now updates every frame instead of the end of transformation.

</details>

<details>

<summary>Mesh Morpher 4.7.4 is Live! (05/16/2025)</summary>

* \[MM-1133] RBF Deformer tool now supports full transformations. location, rotation, scale.

</details>

<details>

<summary>Mesh Morpher 4.7.3 is Live! (05/15/2025)</summary>

* \[MM-1127] Implemented Symmetry in RBF Deformer tool
* \[MM-1128] Implemented the ability to load/save RBF Control Points
* \[MM-1129] Implemented the ability to save pose as RBF Control Points asset
* \[MM-1130] RBF Deformer now has the ability to work with vertex selection
* \[MM-1131] RBF Deformer now has the ability to ignore boundary vertices
* \[MM-1132] Improve undo/redo system in RBF Deformer Tool

</details>

<details>

<summary>Mesh Morpher 4.7.2 is Live! (05/09/2025)</summary>

* \[MM-1126] Implemented new Skeleton Fitting algorithm that handles scaled down deformations much better.

</details>

<details>

<summary>Mesh Morpher 4.7.1 is Live! (05/01/2025)</summary>

* \[MM-1124] Mirroring Tool now has the ability to average the selected neighbors amount to the mirrored position. This allows for non-symmetric topologies to be mirrored at the cost of losing a little bit of detail due to averaging.
* \[MM-1125] Gaussian Kernel in RBF Deformer is now Local Kernel, as intended.

</details>

<details>

<summary>Mesh Morpher 4.7.0 is Live! (04/28/2025)</summary>

* \[MM-1123] Fixed Control Point creation in RBF Deformer in UE 5.5

</details>

<details>

<summary>Mesh Morpher 4.6.9 is Live! (04/28/2025)</summary>

* \[MM-1119] Implemented RBF Deformer sculpting tool
* \[MM-1120] Implemented rotation in Lattice deformer
* \[MM-1121] Wrapper has different vertex range variable for non-rigid and rigid fit
* \[MM-1122] bUpdateDNAAssetBlendshapes is enabled by default

</details>

<details>

<summary>Mesh Morpher 4.6.8 is Live! (04/20/2025)</summary>

* \[MM-1115] Improved Control Points(Landmarks) in Wrapper
* \[MM-1116] Improved Wrapper algorithm
* \[MM-1117] Implemented IDW in Wrapper to propagate deformation to different resolution mesh
* \[MM-1118] Implemented the ability to find correspondences in non-rigid algorithm in wrapper based on the Source mesh Surface.

</details>

<details>

<summary>Mesh Morpher 4.6.7 is Live! (04/17/2025)</summary>

* \[MM-1114] Fixed a bug with Transform Tool where Mesh Morpher would crash if the tool was open with a selection&#x20;

</details>

<details>

<summary>Mesh Morpher 4.6.6 is Live! (04/14/2025)</summary>

* \[MM-1110] Bone widget now displays index as well
* \[MM-1111] Improved Transform Tool
* \[MM-1112] Implemented the ability to Lock/Unlock bones in poser
* \[MM-1113] Creating new Morph Target shortcut(Ctrl + A) has been changed to Ctrl + Alt + A

</details>

<details>

<summary>Mesh Morpher 4.6.5 is Live! (04/08/2025)</summary>

* \[MM-1107] Improved creating DNA Expressions from Morph Targets
* \[MM-1108] Added the ability in Poser to disable re-inserting missing rotation attributes when Baking Expressions
* \[MM-1109] Having a Morph Target and Expression Curve selected when opening Create DNA Expression will not attempt to automatically match all other expressions

</details>

<details>

<summary>Mesh Morpher 4.6.4 is Live! (04/05/2025)</summary>

* \[MM-1106] Implemented the ability to Preserve Location in Blend Tool

</details>

<details>

<summary>Mesh Morpher 4.6.3 is Live! (04/04/2025)</summary>

* \[MM-1100] Removed Invert Masking Boolean
* \[MM-1101] Implemented Invert Selection
* \[MM-1102] Implemented Smoothing Outskirts in Restore Side and Manual Restore (Not Relative restore)
* \[MM-1103] Implemented Smoothing Outskirts in Transform Tool
* \[MM-1104] Implemented Smoothing Outskirts in Blend Tool
* \[MM-1105] Improved Undo/Redo in Transform Tool

</details>

<details>

<summary>Mesh Morpher 4.6.2 is Live! (03/25/2025)</summary>

* \[MM-1098] Fixed a possible crash when trying to save a morph target on a mesh with corrupted import data
* \[MM-1099] Implemented Inverse Skinning in wrapper

</details>

<details>

<summary>Mesh Morpher 4.6.1 is Live! (03/14/2025)</summary>

* \[MM-1096] Implemented Map asset for Create DNA Expression from Morph Target
* \[MM-1097] Create DNA Expression from Morph Target now first search for matching Morph Targets

</details>

<details>

<summary>Mesh Morpher 4.6.0 is Live! (03/13/2025)</summary>

* \[MM-1089] Implemented the ability to add DNA Bones to Expressions&#x20;
* \[MM-1090] Implemented the ability to view all expressions associated with DNA Bones&#x20;
* \[MM-1091] Fixed a possible DNA bug where adding rotations to certain bones and expressions wouldn't work due to DNA pruning&#x20;
* \[MM-1092] Show DNA Expressions Bones now displays the bones in Bone List in Poser&#x20;
* \[MM-1093] Implemented the ability to bulk Create DNA expressions&#x20;
* \[MM-1094] Added Toolbar button and icon for Create DNA Expression from Morph Target&#x20;
* \[MM-1095] Added asset icons and thumbnail for Bonesnapshot, Standalone Morph Target and Standalone Mask Selection

</details>

<details>

<summary>Mesh Morpher 4.5.9 is Live! (03/02/2025)</summary>

* \[MM-1088] Create DNA Expressions now has the ability to automatically bake the DNA expression

</details>

<details>

<summary>Mesh Morpher 4.5.8 is Live! (02/26/2025)</summary>

* \[MM-1082] Added an UV sampler as a secondary failover on UV Matching across Mesh Morpher&#x20;
* \[MM-1083] Fixed a bug with material in Append Mesh&#x20;
* \[MM-1084] Transfer Weights now allows to transfer weights to meshes based on Closest Point and UV Matching
* &#x20;\[MM-1085] Transfer Weights now allows to fit skeleton based on the new weights&#x20;
* \[MM-1086] Transfer Weights now also transfers DNA asset, post process blueprint and default animation rig&#x20;
* \[MM-1087] Transfer Weights now has persistent settings.

</details>

<details>

<summary>Mesh Morpher 4.5.7 is Live! (02/24/2025)</summary>

* \[MM-1079] Implemented Transfer Weights by UV Match in Append Mesh&#x20;
* \[MM-1080] Baking grooms now checks for decimation settings in Groom Asset. If decimation values are not 1.0 then baking gets skipped&#x20;
* \[MM-1081] Improved Matching By UV across Mesh Morpher. Vertices with no exact UV match are now UV projected to find their correspondence

</details>

<details>

<summary>Mesh Morpher 4.5.6 is Live! (02/18/2025)</summary>

\[MM-1077] Implemented undo/redo for irreversible functions&#x20;

\[MM-1078] Implemented the ability to manually check for updates

</details>

<details>

<summary>Mesh Morpher 4.5.5 is Live! (02/16/2025)</summary>

* \[MM-1074] Fixed a bug with delete Morph target&#x20;
* \[MM-1075] Fixed a bug with rename Morph target&#x20;
* \[MM-1076] Added undo/redo for Morph Target operations

</details>

<details>

<summary>Mesh Morpher 4.5.4 is Live! (02/13/2025)</summary>

* \[MM-1072] Fixed a possible issue with Rename Morph Targets&#x20;
* \[MM-1073] Fixed possible crashes across Mesh Morpher

</details>

<details>

<summary>Mesh Morpher 4.5.3 is Live! (02/13/2025)</summary>

* \[MM-1070] Implemented the ability to add animation curves
* &#x20;\[MM-1071] Implemented the ability to remove selected animation curves

</details>

{% content-ref url="/pages/kMw1mqKAPyDJNIiYL6xc" %}
[Patch Notes Archive](/patch-notes/patch-notes-archive.md)
{% endcontent-ref %}


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