Mesh Morpher
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  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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Patch Notes

Live Patch Updates - expand to see details

Mesh Morpher 4.7.2 is Live! (05/09/2025)
  • [MM-1126] Implemented new Skeleton Fitting algorithm that handles scaled down deformations much better.

Mesh Morpher 4.7.1 is Live! (05/01/2025)
  • [MM-1124] Mirroring Tool now has the ability to average the selected neighbors amount to the mirrored position. This allows for non-symmetric topologies to be mirrored at the cost of losing a little bit of detail due to averaging.

  • [MM-1125] Gaussian Kernel in RBF Deformer is now Local Kernel, as intended.

Mesh Morpher 4.7.0 is Live! (04/28/2025)
  • [MM-1123] Fixed Control Point creation in RBF Deformer in UE 5.5

Mesh Morpher 4.6.9 is Live! (04/28/2025)
  • [MM-1119] Implemented RBF Deformer sculpting tool

  • [MM-1120] Implemented rotation in Lattice deformer

  • [MM-1121] Wrapper has different vertex range variable for non-rigid and rigid fit

  • [MM-1122] bUpdateDNAAssetBlendshapes is enabled by default

Mesh Morpher 4.6.8 is Live! (04/20/2025)
  • [MM-1115] Improved Control Points(Landmarks) in Wrapper

  • [MM-1116] Improved Wrapper algorithm

  • [MM-1117] Implemented IDW in Wrapper to propagate deformation to different resolution mesh

  • [MM-1118] Implemented the ability to find correspondences in non-rigid algorithm in wrapper based on the Source mesh Surface.

Mesh Morpher 4.6.7 is Live! (04/17/2025)
  • [MM-1114] Fixed a bug with Transform Tool where Mesh Morpher would crash if the tool was open with a selection

Mesh Morpher 4.6.6 is Live! (04/14/2025)
  • [MM-1110] Bone widget now displays index as well

  • [MM-1111] Improved Transform Tool

  • [MM-1112] Implemented the ability to Lock/Unlock bones in poser

  • [MM-1113] Creating new Morph Target shortcut(Ctrl + A) has been changed to Ctrl + Alt + A

Mesh Morpher 4.6.5 is Live! (04/08/2025)
  • [MM-1107] Improved creating DNA Expressions from Morph Targets

  • [MM-1108] Added the ability in Poser to disable re-inserting missing rotation attributes when Baking Expressions

  • [MM-1109] Having a Morph Target and Expression Curve selected when opening Create DNA Expression will not attempt to automatically match all other expressions

Mesh Morpher 4.6.4 is Live! (04/05/2025)
  • [MM-1106] Implemented the ability to Preserve Location in Blend Tool

Mesh Morpher 4.6.3 is Live! (04/04/2025)
  • [MM-1100] Removed Invert Masking Boolean

  • [MM-1101] Implemented Invert Selection

  • [MM-1102] Implemented Smoothing Outskirts in Restore Side and Manual Restore (Not Relative restore)

  • [MM-1103] Implemented Smoothing Outskirts in Transform Tool

  • [MM-1104] Implemented Smoothing Outskirts in Blend Tool

  • [MM-1105] Improved Undo/Redo in Transform Tool

Mesh Morpher 4.6.2 is Live! (03/25/2025)
  • [MM-1098] Fixed a possible crash when trying to save a morph target on a mesh with corrupted import data

  • [MM-1099] Implemented Inverse Skinning in wrapper

Mesh Morpher 4.6.1 is Live! (03/14/2025)
  • [MM-1096] Implemented Map asset for Create DNA Expression from Morph Target

  • [MM-1097] Create DNA Expression from Morph Target now first search for matching Morph Targets

Mesh Morpher 4.6.0 is Live! (03/13/2025)
  • [MM-1089] Implemented the ability to add DNA Bones to Expressions

  • [MM-1090] Implemented the ability to view all expressions associated with DNA Bones

  • [MM-1091] Fixed a possible DNA bug where adding rotations to certain bones and expressions wouldn't work due to DNA pruning

  • [MM-1092] Show DNA Expressions Bones now displays the bones in Bone List in Poser

  • [MM-1093] Implemented the ability to bulk Create DNA expressions

  • [MM-1094] Added Toolbar button and icon for Create DNA Expression from Morph Target

  • [MM-1095] Added asset icons and thumbnail for Bonesnapshot, Standalone Morph Target and Standalone Mask Selection

Mesh Morpher 4.5.9 is Live! (03/02/2025)
  • [MM-1088] Create DNA Expressions now has the ability to automatically bake the DNA expression

Mesh Morpher 4.5.8 is Live! (02/26/2025)
  • [MM-1082] Added an UV sampler as a secondary failover on UV Matching across Mesh Morpher

  • [MM-1083] Fixed a bug with material in Append Mesh

  • [MM-1084] Transfer Weights now allows to transfer weights to meshes based on Closest Point and UV Matching

  • [MM-1085] Transfer Weights now allows to fit skeleton based on the new weights

  • [MM-1086] Transfer Weights now also transfers DNA asset, post process blueprint and default animation rig

  • [MM-1087] Transfer Weights now has persistent settings.

Mesh Morpher 4.5.7 is Live! (02/24/2025)
  • [MM-1079] Implemented Transfer Weights by UV Match in Append Mesh

  • [MM-1080] Baking grooms now checks for decimation settings in Groom Asset. If decimation values are not 1.0 then baking gets skipped

  • [MM-1081] Improved Matching By UV across Mesh Morpher. Vertices with no exact UV match are now UV projected to find their correspondence

Mesh Morpher 4.5.6 is Live! (02/18/2025)

[MM-1077] Implemented undo/redo for irreversible functions

[MM-1078] Implemented the ability to manually check for updates

Mesh Morpher 4.5.5 is Live! (02/16/2025)
  • [MM-1074] Fixed a bug with delete Morph target

  • [MM-1075] Fixed a bug with rename Morph target

  • [MM-1076] Added undo/redo for Morph Target operations

Mesh Morpher 4.5.4 is Live! (02/13/2025)
  • [MM-1072] Fixed a possible issue with Rename Morph Targets

  • [MM-1073] Fixed possible crashes across Mesh Morpher

Mesh Morpher 4.5.3 is Live! (02/13/2025)
  • [MM-1070] Implemented the ability to add animation curves

  • [MM-1071] Implemented the ability to remove selected animation curves

Last updated 3 days ago

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