Mesh Morpher
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  • Overview
    • πŸ‘‹Introduction
    • 🏁Buy
    • πŸ“½οΈYouTube
    • ❔Discord
  • πŸ’»Install
  • πŸ‘·Workflows
  • πŸ“”Patch Notes
    • πŸ“”Patch Notes Archive
  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
  • Graph
    • πŸ‘‹Introduction
    • Getting Started
    • Patch Notes
    • Importers
      • Load File Mesh
      • Load Skeletal Mesh
      • Load Static Mesh
    • Exporters
      • Write OBJ
      • Write DNA
      • Export to Static Mesh
    • Cage Deformer
      • Generate Cage
      • Cage Deformer
    • MetaHuman DNA
      • Load DNA File
      • Load DNA
      • DNA To Mesh
      • Get DNA Blendshape
      • Get DNA Expression
    • Geometry
      • Append Geometry
      • Remove Geometry
      • Subdivide
      • Remesh
      • Stitch
      • Blend
      • Weld
      • Recompute Normals
    • RBF Deformer
      • RBF Deformer
      • Landmarks to RBF Points
    • Sculpt
      • Sculpt Mesh
    • Selection
      • Select
      • Select Landmarks
    • Skeleton
      • Copy Bone Transforms
      • Fit Skeleton
      • Pose
      • Remove Bones
    • Tools
      • Affine Transform
      • Apply Deltas
      • Bake DNA Geometry
      • Bake Mesh
      • Create Morph Target
      • Load Morph Target
      • Transfer Weights
    • Wrapper
      • Rigid Fit
      • Non-Rigid Fit
      • Apply Rigid Transform
    • Stream
      • Mesh Stream
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  1. Runtime

Utilities

Export Skeletal Mesh To OBJGet Morph Targets NamesFind Morph TargetRemove Morph TargetDuplicate Skeletal MeshLoad BonesnapshotRigLogicNoBones

Last updated 2 years ago

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