Delta Mush Animation

/**
* Node that applies Delta Mush to each frame in an animation sequence
* and stores the resulting corrections as morph targets driven by the animation.
*
* This is useful for fixing skinning artifacts like volume loss at joints
* by automatically generating corrective shapes for each frame.
*
* Usage:
* 1. Connect a skeletal mesh (RestPose) and animation sequence
* 2. Configure Delta Mush settings
* 3. Click "Apply" to process the animation and create corrective morph targets
*/Last updated
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