> For the complete documentation index, see [llms.txt](https://docs.meshmorpher.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.meshmorpher.com/graph/exporters/write-obj.md).

# Write OBJ

Exports input mesh to OBJ file

<div align="left"><figure><img src="/files/q0pdLOQhXLCGw5SaIjQ5" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that exports a mesh to OBJ file format.
 * 
 * Saves mesh data to an external OBJ file with optional
 * quad conversion and material export.
 * 
 * Usage:
 * 1. Connect mesh to export
 * 2. Configure export settings
 * 3. Click Apply to write file
 */
```

| Parameter                                              | Description                                                                              |
| ------------------------------------------------------ | ---------------------------------------------------------------------------------------- |
| <p>Scale</p><p><code>float</code></p>                  | Standalone Morph Target to retrieve the Delta from.                                      |
| <p>Colored Materials</p><p><code>boolean</code></p>    | Whether to export each mesh section with a different colored material                    |
| <p>Quad Export</p><p><code>boolean</code></p>          | Attempts to convert mesh to quads                                                        |
| <p>Respect UV Seams</p><p><code>boolean</code></p>     | If true, polygroup borders will not cross existing UV seams                              |
| <p>Respect Hard Normals</p><p><code>boolean</code></p> | If true, polygroup borders will not cross existing hard normal seams                     |
| <p>Quad Metric Clamp</p><p><code>float</code></p>      | Set to values below 1 to ignore less-likely triangle pairings                            |
| <p>Quad Adjacency Weight</p><p><code>float</code></p>  | Bias for Quads that are adjacent to already-discovered Quads. Set to 0 to disable.       |
| <p>Quad Search Rounds</p><p><code>float</code></p>     | Iteratively repeat quad-searching in uncertain areas, to try to slightly improve results |
