Remove Occluded

Remove Occluded triangles either by self or other mesh.

/**
 * Node that removes occluded (hidden) triangles from a mesh.
 * 
 * Detects and removes interior geometry that is not visible
 * from outside, using winding number or raycast methods.
 * 
 * Usage:
 * 1. Connect mesh input
 * 2. Configure occlusion detection method
 * 3. Click Apply to remove hidden geometry
 */

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