Remove Occluded
Remove Occluded triangles either by self or other mesh.

/**
* Node that removes occluded (hidden) triangles from a mesh.
*
* Detects and removes interior geometry that is not visible
* from outside, using winding number or raycast methods.
*
* Usage:
* 1. Connect mesh input
* 2. Configure occlusion detection method
* 3. Click Apply to remove hidden geometry
*/Last updated