# Create Material from Textures

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FwiTBDJsf07zZdUDEAOa8%2Fimage.png?alt=media&#x26;token=34c3db41-e1c0-4649-b052-50e97f7c165b" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that creates a material from texture inputs.
 * 
 * Generates a new material asset with connected textures for
 * base color, metallic, normal, and roughness channels.
 * 
 * Usage:
 * 1. Connect texture inputs (base color, normal, etc.)
 * 2. Configure save path and material name
 * 3. Click Apply to create material asset
 */
```
