# Load Morph Target

<div align="left"><figure><img src="/files/Ajgp8m4j6p8M64WL4pUf" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that loads a morph target as a mesh.
 * 
 * Extracts a specific morph target from a skeletal mesh
 * and outputs the morphed mesh geometry.
 * 
 * Usage:
 * 1. Connect skeletal mesh input
 * 2. Select morph target name from dropdown
 * 3. Output is the morphed mesh
 */
```

| Parameter                                                    | Description                                                         |
| ------------------------------------------------------------ | ------------------------------------------------------------------- |
| <p>MorphTargetName</p><p><code>string</code></p>             | Selected Morph Target. Must be valid.                               |
| <p>bUseDualQuaternionSkinning</p><p><code>boolean</code></p> | Whether to use dual quaternion skinning when retrieving blendshape. |


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