Sculpt Animation Sequence

/**
 * Node that applies sculpt edits to an animation sequence.
 * 
 * Bakes mesh modifications as morph targets driven by animation,
 * with options for fade in/out at the boundaries.
 * 
 * Usage:
 * 1. Connect animation sequence and sculpt edits
 * 2. Configure frame range and fade settings
 * 3. Click Apply to create morph targets
 */

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