# Sculpt Animation Sequence

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FgaQqhfgVcRvarXr60ymm%2Fimage.png?alt=media&#x26;token=76034587-336c-4504-9d38-04623457aa0f" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that applies sculpt edits to an animation sequence.
 * 
 * Bakes mesh modifications as morph targets driven by animation,
 * with options for fade in/out at the boundaries.
 * 
 * Usage:
 * 1. Connect animation sequence and sculpt edits
 * 2. Configure frame range and fade settings
 * 3. Click Apply to create morph targets
 */
```
