# Copy Bone Transforms

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FEJKKvhaqmCiey5EOEn2b%2Fimage.png?alt=media&#x26;token=be4b203f-5546-4cb3-8e5b-48eb3be9dd18" alt=""><figcaption></figcaption></figure></div>

```
/**
 * Node that copies bone transforms from one mesh to another.
 * 
 * Transfers skeleton pose data between meshes, optionally
 * applying skinning deformation to the target mesh.
 * 
 * Usage:
 * 1. Connect source mesh (with pose) and target mesh
 * 2. Enable skinning if needed
 * 3. Output has updated skeleton transforms
 */
```
