Fit Skeleton

Parameter
Description

StartBone

name

The Starting bone. Usually "root" but can be configured to meet any requirements

EndBone

name

The EndBone that receives the last transformation.

IgnoreBones

stringlist

Selected LOD to load.List of bones to skip in bonesnapshot. Can have multiple bones, one per row. Shift + Enter to add a new row

IgnoreString

stringlist

Ignore bones that contain strings. Can have multiple strings one per row. Shift + Enter to add a new row

OrientBones

string

BoneList of Bones to update orientation

OrientBonesAboveBone

name

Update orientation of all bones above selected bone

BoneToVertexThreshold

float

Maximum distance at which a bone is deemed to be compatible with a vertex.

BoneToBoneThreshold

float

Maximum distance at which a bone is deemed to be compatible with another bone.

MaxDistanceToSurface

float

Maximum distance to surface

bUseVertexWeights

boolean

Whether to use vertex weights when available

bPreserveRelativeBoneTransforms

boolean

Whether to preserve relative bone transformations.

VertexSampleSize

integer

Vertex Sample Size

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