Fit Skeleton

StartBone
name
The Starting bone. Usually "root" but can be configured to meet any requirements
EndBone
name
The EndBone that receives the last transformation.
IgnoreBones
stringlist
Selected LOD to load.List of bones to skip in bonesnapshot. Can have multiple bones, one per row. Shift + Enter to add a new row
IgnoreString
stringlist
Ignore bones that contain strings. Can have multiple strings one per row. Shift + Enter to add a new row
OrientBones
string
BoneList of Bones to update orientation
OrientBonesAboveBone
name
Update orientation of all bones above selected bone
BoneToVertexThreshold
float
Maximum distance at which a bone is deemed to be compatible with a vertex.
BoneToBoneThreshold
float
Maximum distance at which a bone is deemed to be compatible with another bone.
MaxDistanceToSurface
float
Maximum distance to surface
bUseVertexWeights
boolean
Whether to use vertex weights when available
bPreserveRelativeBoneTransforms
boolean
Whether to preserve relative bone transformations.
VertexSampleSize
integer
Vertex Sample Size
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