Create Morph Target

Creates a Morph Target from the given Deltas on the selected SkeletalMesh

Parameter
Description

SkeletalMesh

mesh

Reference to the skeletal mesh asset.

LODIndex

integer

Selected LOD Index. Must be valid.

MorphTargetName

name

Name of the morph target to be created.

bUseDualQuaternionSkinning

boolean

Whether to use dual quaternion skinning when applying bone transforms

bApplyToLODs

bool

If true, applies the morph target to all LODs of the mesh.

VertexThreshold

float

Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.

NormalIncompatibilityThreshold

float

Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.

SmoothType

enum

Smooth Type used to Smooth the resulted Projected Deltas.

SmoothStrength

float

Smooth Strength used to Smooth the resulted Projected Deltas.

SmoothIterations

integer

Smooth Iterations steps used to Smooth the resulted Projected Deltas.

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