Create Morph Target
Creates a Morph Target from the given Deltas on the selected SkeletalMesh

SkeletalMesh
mesh
Reference to the skeletal mesh asset.
LODIndex
integer
Selected LOD Index. Must be valid.
MorphTargetName
name
Name of the morph target to be created.
bUseDualQuaternionSkinning
boolean
Whether to use dual quaternion skinning when applying bone transforms
bApplyToLODs
bool
If true, applies the morph target to all LODs of the mesh.
VertexThreshold
float
Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.
NormalIncompatibilityThreshold
float
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
SmoothType
enum
Smooth Type used to Smooth the resulted Projected Deltas.
SmoothStrength
float
Smooth Strength used to Smooth the resulted Projected Deltas.
SmoothIterations
integer
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
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