Transfer Weights

bTransferByUVMatch
boolean
If true, transfers weights by matching UV coordinates between meshes.
RadiusPercentage
float
Percentage of the bounding box diagonal of the simulation mesh to use as search radius All points outside of the search radius will be ignored. When set to a negative value (e.g. -1), all points will be considered.
NormalThreshold
float
Maximum angle difference (in degrees) between the target and source point normals to be considered a match for the InpaintWeights method. If set to a negative value (e.g. -1), normals will be ignored.
LayeredMeshSupport
boolean
If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal. This helps with layered meshes where the "inner" and "outer" layers are close to each other but whose normals are pointing in the opposite directions.
NumSmoothingIterations
integer
The number of smoothing iterations applied to the vertices whose weights were automatically computed.
SmoothingStrength
float
The smoothing strength of each smoothing iteration.
MaxNumInfluences
integer
The maximum number of bones that will influence each vertex.
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