Transfer Morph Targets
Transfer selected Morph Targets from one skeletal mesh to another

Morph Targets
stringlist
Morph Targets to transfer. Can have multiple, one per row. Shift + Enter to add a new row
bAutomaticallyOverwrite
bool
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
bAutoScale
bool
If true, automatically scales the morph deltas to match the target mesh.
DeltaMethod
enum
Specifies the method for copying deltas (Replace or Additive).
VertexThreshold
float
Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.
NormalIncompatibilityThreshold
float
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
bMatchMaterialIDs
bool
Apply deltas only to vertices that have same material ID.
Subdivision
integer
Subdivide the resulted deltas from input files. This usually increase quality and the precision of the final result.
bMatchByUV
bool
Match Base and Morphed files by UVs, ignoring vertex count and order. This shouldn't be used with welded meshes because they don't have their UVs intact.
SmoothType
enum
Smooth Type used to Smooth the resulted Projected Deltas.
SmoothStrength
float
Smooth Strength used to Smooth the resulted Projected Deltas.
SmoothIterations
integer
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
bApplyToLODs
bool
If true, applies the morph target to all LODs of the mesh.
LODVertexThreshold
float
Maximum Distance threshold between a vertex in the LOD target mesh and a vertex in source mesh, at which they are considered to be correspondent.
LODSmoothType
enum
Smooth Type used to Smooth the resulted LOD Projected Deltas.
LODSmoothStrength
float
Smooth Strength used to Smooth the resulted LOD Projected Deltas.
LODSmoothIterations
integer
Smooth Iterations steps used to Smooth the resulted LOD Projected Deltas.
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