RigLogicNoBones
Last updated
Last updated
This Animation Blueprint node allows users to select which bones are updated by Meta Human Rig Logic functionality.
Ignore Selected
Bones that are listed will not be updated by rig logic
Ignore Unselected
Bones that are listed will be updated by rig logic
Add Bones adds one item to Bones array
Add Bones from Clipboard pastes bones array from clipboard into the Bones array
Clear Bones clears the entire Bones array. Requires selecting Refresh Nodes afterwards so all node Pins get also removed.
Right clicking the nodes brings up its own menu: