RigLogicNoBones

This Animation Blueprint node allows users to select which bones are updated by Meta Human Rig Logic functionality.

Ignore Type
Description

Ignore Selected

Bones that are listed will not be updated by rig logic

Ignore Unselected

Bones that are listed will be updated by rig logic

Right clicking the nodes brings up its own menu:

Add Bones adds one item to Bones array

Add Bones from Clipboard pastes bones array from clipboard into the Bones array

Clear Bones clears the entire Bones array. Requires selecting Refresh Nodes afterwards so all node Pins get also removed.

To have a fully functional Meta Human head that correctly attaches to the body. You need to make sure the following bones are not ignored:

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