# Export Skeletal Mesh To OBJ

Exports a Skeletal Mesh Render Data to an OBJ File.\
Export is done using X as Forward Axis and Y as Up Axis.\
&#x20;This node exports the Skeletal Mesh Render Data and it will reflect any baked Standalone Morph Targets.

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FqbPBmWDxWj8yIwgGG7ZW%2Fimage_2022-12-15_104316221.png?alt=media&#x26;token=610e4641-d306-4995-a8d3-da96e45378e8" alt="Create Morph Targets at runtime from Mesh Files"><figcaption></figcaption></figure></div>

#### Inputs

| Parameter                                                               | Description                                                                  |
| ----------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| <p>Skeletal Mesh </p><p><code>Skeletal Mesh Object Reference</code></p> | Skeletal Mesh to Export.                                                     |
| <p>File Path</p><p><code>String</code></p>                              | Destination File Path.                                                       |
| <p>LOD </p><p><code>Integer</code></p>                                  | The LOD to export. This is automatically clamped to match the skeletal mesh. |
| <p>Export Welded </p><p><code>Boolean</code></p>                        | Whether to export a welded mesh.                                             |
| <p>Show Progress in PIE </p><p><code>Boolean</code></p>                 | Whether to display the progress bar in PIE.                                  |

#### Outputs

| Parameter                                       | Description                            |
| ----------------------------------------------- | -------------------------------------- |
| <p>Return Value </p><p><code>Boolean</code></p> | Returns true if exported successfully. |
