# Duplicate Skeletal Mesh

Duplicate a Skeletal Mesh. It duplicates, cloth, physics and LOD data. Morph Targets are not transferred to the duplicate.

{% hint style="info" %}
This functionality is available only for UE 5.2 and above
{% endhint %}

Useful to instance skeletal mesh before applying Standalone Morph Targets.

![](https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2FRJUyv7FsKdqT5KEe86NZ%2Fimage.png?alt=media\&token=ff20d49e-1855-439d-9e9b-802cc551dada)

#### Inputs

| Parameter                                                             | Description                                         |
| --------------------------------------------------------------------- | --------------------------------------------------- |
| <p>Outer</p><p><code>Object Reference</code></p>                      | Outer used for the duplicate Skeletal Mesh          |
| <p>SkeletalMesh</p><p><code>Skeletal Mesh Object Reference</code></p> | Skeletal Mesh to duplicate                          |
| <p>bNeedsCPUAccess</p><p><code>boolean</code></p>                     | Whether to enable CPU Access for the duplicate mesh |

#### Outputs

| Parameter                                                             | Description                           |
| --------------------------------------------------------------------- | ------------------------------------- |
| <p>Return Value</p><p><code>Skeletal Mesh Object Reference</code></p> | Returns nullptr if duplicating fails. |
