# Duplicate Skeletal Mesh

Duplicate a Skeletal Mesh. It duplicates, cloth, physics and LOD data. Morph Targets are not transferred to the duplicate.

{% hint style="info" %}
This functionality is available only for UE 5.2 and above
{% endhint %}

Useful to instance skeletal mesh before applying Standalone Morph Targets.

![](/files/wpDAAy9B6ylthopeIX34)

#### Inputs

| Parameter                                                             | Description                                         |
| --------------------------------------------------------------------- | --------------------------------------------------- |
| <p>Outer</p><p><code>Object Reference</code></p>                      | Outer used for the duplicate Skeletal Mesh          |
| <p>SkeletalMesh</p><p><code>Skeletal Mesh Object Reference</code></p> | Skeletal Mesh to duplicate                          |
| <p>bNeedsCPUAccess</p><p><code>boolean</code></p>                     | Whether to enable CPU Access for the duplicate mesh |

#### Outputs

| Parameter                                                             | Description                           |
| --------------------------------------------------------------------- | ------------------------------------- |
| <p>Return Value</p><p><code>Skeletal Mesh Object Reference</code></p> | Returns nullptr if duplicating fails. |


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