Append Geometry
Appends Target to Mesh.

AppendWeightsMethod
enum
The method used to append bone weights when appending geometry.
WeightBoundaryVertexThreshold
float
Threshold for considering a vertex as a boundary during weight transfer; affects which vertices are processed.
ParentBone
Name
Name of the bone in the target skeleton to which the root of the appended mesh will be attached (used with ParentBone method).
bUseTargetMainSkeleton
boolean
If true, uses the target mesh's main skeleton when merging skeletons.
bTransferByUVMatch
boolean
If true, transfers weights by matching UV coordinates instead of spatial proximity.
RadiusPercentage
float
Percentage of the bounding box diagonal of the simulation mesh to use as search radius All points outside of the search radius will be ignored. When set to a negative value (e.g. -1), all points will be considered.
NormalThreshold
float
Maximum angle difference (in degrees) between the target and source point normals to be considered a match for the InpaintWeights method. If set to a negative value (e.g. -1), normals will be ignored.
LayeredMeshSupport
boolean
If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal. This helps with layered meshes where the "inner" and "outer" layers are close to each other but whose normals are pointing in the opposite directions.
NumSmoothingIterations
integer
The number of smoothing iterations applied to the vertices whose weights were automatically computed.
SmoothingStrength
float
The smoothing strength of each smoothing iteration.
MaxNumInfluences
integer
The maximum number of bones that will influence each vertex.
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