Subdivide
Subdivides geometry

/**
* Node that subdivides a mesh while preserving skinning and morph targets.
*
* Increases mesh resolution by splitting triangles, with optional
* smoothing and reprojection to maintain surface detail.
*
* Usage:
* 1. Connect source mesh
* 2. Configure subdivision level and smoothing options
* 3. Click Apply to subdivide
*/Parameter
Description
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