Remesh

SmoothingType
enum
Type of smoothing algorithm to use
SmoothSpeed
float
Speed or intensity of the smoothing operation.
bEnableReproject
boolean
Whether to enable projection of the mesh back onto the original surface.
ProjectionQuality
integer
Subdivision of the mesh we're projection on. For this mesh we're using opensubdiv. Don't abuse this value, usually 2-3 steps is enough in most cases.
RemeshIterations
integer
Number of Remeshing passes
TargetEdgeLength
float
Remesh to have edges approximately this length. An attempt at a reasonable value is computed automatically for this field based on the selected target mesh.
bConstrainToSelectionInterior
boolean
f true, remeshing is constrained to the interior of the selected region.
RemeshingExteriorRegionWidth
integer
Width (in rings) of the exterior region to include in remeshing.
bInlineProject
boolean
If true, projection is performed inline during remeshing (only if reprojection is enabled).
bFlips
boolean
Enable edge flips in Remeshing (tends to lose edges/detail)
bSplits
boolean
Enable edge splits in Remeshing
bCollapses
boolean
Enable edge collapses in Remeshing
bPreserveSharpEdges
boolean
Preserve sharp edges during remeshing.
bPreventNormalFlips
boolean
Prevent normal direction from flipping during remeshing.
bPreventTinyTriangles
boolean
Prevent creation of very small triangles.
bReprojectConstraints
boolean
Project constrained vertices back to original constraint curves
BoundaryCornerAngleThreshold
double
Angle threshold in degrees for classifying a boundary vertex as a corner. Corners will be fixed if Reproject Constraints is active
MeshBoundaryConstraint
enum
Mesh Boundary Constraint Type
GroupBoundaryConstraint
enum
Group Boundary Constraint Type
MaterialBoundaryConstraint
enum
Material Boundary Constraint Type
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