Apply Deltas

Threshold
float
Number of nearest neighbors (KNN) used for the affine transformation. Higher values may improve stability.
NormalIncompatibilityThreshold
float
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
bMatchMaterialIDs
bool
Apply deltas only to vertices that have same material ID.
Subdivision
integer
Subdivide the resulted deltas from input files. This usually increase quality and the precision of the final result.
bMatchByUV
boolean
Match Base and Morphed files by UVs, ignoring vertex count and order. This shouldn't be used with welded meshes because they don't have their UVs intact.
SmoothIterations
integer
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
SmoothStrength
float
Smooth Strength used to Smooth the resulted Projected Deltas.
SmoothType
enum
Smooth Type used to Smooth the resulted Projected Deltas.
bTransferBoneTransforms
boolean
Whether to transfer bone transforms from the target mesh to source mesh.
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