Apply Deltas

Parameter
Description

Threshold

float

Number of nearest neighbors (KNN) used for the affine transformation. Higher values may improve stability.

NormalIncompatibilityThreshold

float

Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.

bMatchMaterialIDs

bool

Apply deltas only to vertices that have same material ID.

Subdivision

integer

Subdivide the resulted deltas from input files. This usually increase quality and the precision of the final result.

bMatchByUV

boolean

Match Base and Morphed files by UVs, ignoring vertex count and order. This shouldn't be used with welded meshes because they don't have their UVs intact.

SmoothIterations

integer

Smooth Iterations steps used to Smooth the resulted Projected Deltas.

SmoothStrength

float

Smooth Strength used to Smooth the resulted Projected Deltas.

SmoothType

enum

Smooth Type used to Smooth the resulted Projected Deltas.

bTransferBoneTransforms boolean

Whether to transfer bone transforms from the target mesh to source mesh.

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