# Bone Scale and Animation Retargeting

When working with Animation or control rigs(modular rigs as well) the engine in general doesn't play well with scaled bones.

To overcome this users should bake with Remove Scaling enabled

<div align="left"><figure><img src="/files/o3L4m6kzGm4yPnQZnFO9" alt=""><figcaption></figcaption></figure></div>

The above options works only for bones above root in the skeleton hierarchy.\
For root bone(or any other bone) scaling can be removed manually.\
After scaling, disable Update Children option in Bone Options side panel and set back the scale to 1.(don't forget to re-enable Update Children after you've completed this step).

<div align="left"><figure><img src="/files/gGzeyawOGqBC5hDELKW9" alt=""><figcaption></figcaption></figure></div>

Here's a video going through the process.

{% embed url="<https://youtu.be/ZRZgqleqRwM>" %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.meshmorpher.com/editor/advanced-operations/poser/bone-editor/bone-scale-and-animation-retargeting.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
