Create from Mesh
Last updated
Last updated
Mesh Morpher allows users to create a Morph Target from another Mesh, thus providing the ability to morph objects/face/bodies into other Skeletal Meshes.
In order for this functionality to work correctly, meshes need to share same vertex count and order.
Mesh Morpher goes even further by checking for the same vertex count and order on any of the available LODs, and if found, will grab the deltas and project them on LOD0(and then the LOD0 projected result will be re-projected on all other LODs).
There are two ways to create Morph Targets from Mesh:
By clicking Create from Mesh in Mesh Morpher's toolbar
Navigating to Tools top dropdown menu and clicking Create from Mesh
Once the Create from Mesh button is pressed, a dialog box will open where users can select several options.
For Meta Human faces, in order to have the best result, in MHC, select same body, eyelashes, eyebrows and hair in order to maximize the possibility to have same vertex count and order on LOD0.
Keyboard shortcut: Ctrl + Shift + I
The button is greyed out when there's no skeletal mesh loaded
Options | Description |
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If successful, a dialog box will pop, notifying users whether the operation was successful.
If the Morph Target name is already in use, a new dialog box will pop asking whether to overwrite or change the name. Pressing Yes will clear and overwrite the existing Morph Target.
Source
The Skeletal Mesh to create the Morph Target from.
New Morph Name
Users can also pick the Morph Target name that will be created.
Threshold
Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent. Used only by Projection.
Normal Incompatibility Threshold
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
Smooth Iterations
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
Smooth Strength
Smooth Strength used to Smooth the resulted Projected Deltas.
Smooth Type
Smooth Type used to Smooth the resulted Projected Deltas.