# Poser

Mesh Morpher allows users to create Morph Targets from Poses.\
Poses can be an Animation frame, a Bone Snapshot or a combination of an Animation frame and Bones modification.

There are two ways to create Morph Targets from Pose:

* By clicking Create from Pose in Mesh Morpher's toolbar\
  ![](/files/oeQWM67GsJVCyofyWvtf)
* Navigating to Tools top dropdown menu and clicking Create from Pose\
  ![](/files/QyOaGwP5Z0eyIR7FxL5A)

Once the Create from Pose button is pressed, a dialog box will open where users can select several options.

<figure><img src="/files/cVCjhVETnubQtlJjjWgX" alt=""><figcaption></figcaption></figure>

| Options                        | Description                                                                                           |
| ------------------------------ | ----------------------------------------------------------------------------------------------------- |
| Animation Blueprint            | Allows users to select and enable an Animation Blueprint in Poser                                     |
| Disable Post Process Blueprint | <p>Toggles the Post Process blueprint in the selected skeletal mesh in Poser<br></p>                  |
| Disable Cloth Simulation       | <p>Toggles the cloth simulation for the selected skeletal mesh in Poser<br></p>                       |
| Enable CCD                     | Toggles Continuous Collision Detection in Poser                                                       |
| Reference Mesh                 | Allows users to select a skeletal mesh as a reference                                                 |
| Enable Master Pose             | Set the Leader/Master Pose Component for the reference mesh to the main skeletal mesh opened in Poser |
| New Morph Name                 | Users can also pick the Morph Target name that will be created.                                       |


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