Mesh Morpher
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  • Editor
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      • Open Skeletal Mesh
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      • Select Pose
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    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
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        • Options
        • UV Match
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        • Bake Skeleton
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    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
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      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  1. Editor
  2. Advanced Operations

Poser

Create from Pose

Last updated 9 months ago

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Mesh Morpher allows users to create Morph Targets from Poses. Poses can be an Animation frame, a Bone Snapshot or a combination of an Animation frame and Bones modification.

There are two ways to create Morph Targets from Pose:

  • By clicking Create from Pose in Mesh Morpher's toolbar

  • Navigating to Tools top dropdown menu and clicking Create from Pose

Once the Create from Pose button is pressed, a dialog box will open where users can select several options.

Options
Description

Animation Blueprint

Allows users to select and enable an Animation Blueprint in Poser

Disable Post Process Blueprint

Toggles the Post Process blueprint in the selected skeletal mesh in Poser

Disable Cloth Simulation

Toggles the cloth simulation for the selected skeletal mesh in Poser

Enable CCD

Toggles Continuous Collision Detection in Poser

Reference Mesh

Allows users to select a skeletal mesh as a reference

Enable Master Pose

Set the Leader/Master Pose Component for the reference mesh to the main skeletal mesh opened in Poser

New Morph Name

Users can also pick the Morph Target name that will be created.