Copy
Also known as Project
Last updated
Also known as Project
Last updated
Mesh Morpher allows users to copy/project Morph Targets from one Skeletal Mesh to other Skeletal Meshes.
Users can bulk-copy Morph Targets to multiple Target Skeletal Meshes at once.
Mesh Morpher checks if the source and target skeletal meshes are identical(vertex count, Positions and Normals). If the Skeletal Meshes are identical then Mesh Morpher proceeds with simply transferring the Morph Targets from Source to Target. If the Skeletal Meshes are not identical then Mesh Morpher will attempt to project the Morph Targets on the Target Skeletal Meshes using the given parameters.
The quality of the resulted projection is directly proportional with the resemblance and similarity between the Source and Target. The more the meshes look alike, the better the projected result will be.
You can Copy a single Morph Target or multiple Morph Targets by using Ctrl+Click or Shift+Click to select additional Morph Targets in the Morph Targets list.
There are three ways to Copy Morph Targets:
By clicking Copy in Mesh Morpher's toolbar
By Right-clicking on the Morph Target you want to copy in Morph Targets list and select Copy.
Navigating to Tools top dropdown menu and clicking Copy
Once the Copy button is pressed, a dialog box will open where users can select several options.
Keyboard shortcut: Ctrl + C
The button is greyed out when there's no selection.
Copy allows single and multi-selection.
Morph Target copying is irreversible.
Users can add and remove multiple Targets by clicking the + sign in the Targets field
Users can remove items from the Targets list by the symbol as in the bellow image and select Delete.
Options | Description |
---|---|
For single Morph Target copy/projection, if there is any generated result, a dialog box will pop, notifying users whether the operation was successful. For multiple selection this dialog will not show.
New Morph Name
This parameter will become visible if only one Morph Target is selected for copying. This is the Morph Target Name on the Target Skeletal Mesh where Mesh Morpher will copy.
Automatically Overwrite
Threshold
Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent. Used only by Projection.
Normal Incompatibility Threshold
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
Smooth Iterations
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
Smooth Strength
Smooth Strength used to Smooth the resulted Projected Deltas.
Smooth Type
Smooth Type used to Smooth the resulted Projected Deltas.
This option will allow users to automatically overwrite Morph Targets on the Target Skeletal Mesh if they already exist. Otherwise, if this option is disabled and a Morph Target with the same name exists on the Target Skeletal Mesh, users will be asked if they want to overwrite. Selecting No will skip to the next Morph Target to copy, if any.