# Bone Snapshots

Bone snapshots are a snapshot of all bones in a skeletal mesh that hold the required data to be loaded at runtime or in editor.

<div align="left"><figure><img src="https://2202237093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FililYtTOKJkeJpzbCa02%2Fuploads%2F2qgfING12uKSs4Vkcenp%2Fimage_2023-12-21_085422866.png?alt=media&#x26;token=ce1b5585-06f9-4388-b50b-f6437e1b37e7" alt=""><figcaption><p>Bonesnapshot menu</p></figcaption></figure></div>

| Options           | Description                                                                                                      |
| ----------------- | ---------------------------------------------------------------------------------------------------------------- |
| Asset Picker      | Allows users to load a bonesnapshot or an animation sequence                                                     |
| Reset             | Resets the current pose to the Default neutral pose                                                              |
| Save              | Save a pose to the current bonesnapshot. If a bonesnapshot is not loaded it asks for a new bonesnapshot location |
| Save As...        | Save the current pose as a new bonesnapshot                                                                      |
| Add Axis Rotation | Manually add rotation in degrees on the selected axis. Allows users to rotate manually with increased precision  |
| To Sequence..     | Save current Pose as an animation sequence                                                                       |
