# Bone Snapshots

Bone snapshots are a snapshot of all bones in a skeletal mesh that hold the required data to be loaded at runtime or in editor.

<div align="left"><figure><img src="/files/x7wigyyKHRrPOTsBRm9m" alt=""><figcaption><p>Bonesnapshot menu</p></figcaption></figure></div>

| Options           | Description                                                                                                      |
| ----------------- | ---------------------------------------------------------------------------------------------------------------- |
| Asset Picker      | Allows users to load a bonesnapshot or an animation sequence                                                     |
| Reset             | Resets the current pose to the Default neutral pose                                                              |
| Save              | Save a pose to the current bonesnapshot. If a bonesnapshot is not loaded it asks for a new bonesnapshot location |
| Save As...        | Save the current pose as a new bonesnapshot                                                                      |
| Add Axis Rotation | Manually add rotation in degrees on the selected axis. Allows users to rotate manually with increased precision  |
| To Sequence..     | Save current Pose as an animation sequence                                                                       |


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