Bake Skeleton
Last updated
Last updated
Bake Skeleton allows users to permanently bake skeleton and mesh changes in Poser to the Skeletal Mesh and Skeleton.
Option | Description |
---|---|
Bake to Skeletal Mesh Reference Skeleton | This option enables the skeleton changes to be baked in the Skeleton Reference which is located inside the Skeletal Mesh. |
Bake Mesh Data | This option allows to bake Mesh data to skeletal Mesh. Required to reflect skeleton changes in the mesh data. |
Bake To DNA Asset | Bakes skeleton and Mesh data to the DNA Asset if available. This is intended for Meta Humans only. It doesn't bake any Morph Target data. |
Remove Scaling | This scales back to 1,1,1 all bones while preserving translations and rotation. Useful for FBX exports. |
Orient Bones | List of bones to recompute orientations for. To disable, simply remove the bones from the list. This impacts how Pose Drivers and control Rigs functions(for metahumans as well) |
Orient Bones Above Bone | Recomputes the orientations for all the bones above the selected bone name in the hierarchy. To disable, simply set the bone name to None. This impacts how Pose Drivers and control Rigs functions(for metahumans as well) |
Create Skeletal Mesh Backup | Whether to create a backup before baking. Users will be prompted to save the asset. The asset will have "_bk" suffix automatically added. |