Mesh Morpher
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        • General
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    • Exporter
      • OBJ To FBX
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      • Export Selection as OBJ
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  • Runtime
    • Standalone Morph Target
      • Get Delta
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      • Set Morph Target Name
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      • Project Standalone Morph Targets to Morph Targets
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    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
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      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  1. Editor
  2. Advanced Operations
  3. Poser

Bake Skeleton

Last updated 6 months ago

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Bake Skeleton allows users to permanently bake skeleton and mesh changes in Poser to the Skeletal Mesh and Skeleton.

Option
Description

Bake to Skeletal Mesh Reference Skeleton

This option enables the skeleton changes to be baked in the Skeleton Reference which is located inside the Skeletal Mesh.

Bake Mesh Data

This option allows to bake Mesh data to skeletal Mesh. Required to reflect skeleton changes in the mesh data.

Bake To DNA Asset

Bakes skeleton and Mesh data to the DNA Asset if available. This is intended for Meta Humans only. It doesn't bake any Morph Target data.

Remove Scaling

This scales back to 1,1,1 all bones while preserving translations and rotation. Useful for FBX exports.

Orient Bones

List of bones to recompute orientations for. To disable, simply remove the bones from the list. This impacts how Pose Drivers and control Rigs functions(for metahumans as well)

Orient Bones Above Bone

Recomputes the orientations for all the bones above the selected bone name in the hierarchy. To disable, simply set the bone name to None. This impacts how Pose Drivers and control Rigs functions(for metahumans as well)

Create Skeletal Mesh Backup

Whether to create a backup before baking. Users will be prompted to save the asset. The asset will have "_bk" suffix automatically added.