Bake Skeleton

Bake Skeleton allows users to permanently bake skeleton and mesh changes in Poser to the Skeletal Mesh and Skeleton.

OptionDescription

Bake to Skeletal Mesh Reference Skeleton

This option enables the skeleton changes to be baked in the Skeleton Reference which is located inside the Skeletal Mesh.

Bake to Skeleton Asset

This option enables the skeleton changes to be baked in the USkeleton asset.

Bake Mesh Data

This option allows to bake Mesh data to skeletal Mesh. Required to reflect skeleton changes in the mesh data.

Bake To DNA Asset

Bakes skeleton and Mesh data to the DNA Asset if available. This is intended for Meta Humans only. It doesn't bake any Morph Target data.

Remove Scaling

This scales back to 1,1,1 all bones while preserving translations and rotation. Useful for FBX exports.

Create Skeletal Mesh Backup

Whether to create a backup before baking. Users will be prompted to save the asset. The asset will have "_bk" suffix automatically added.

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