Bake Skeleton
Bake Skeleton allows users to permanently bake skeleton and mesh changes in Poser to the Skeletal Mesh and Skeleton.
Option | Description |
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Bake to Skeletal Mesh Reference Skeleton | This option enables the skeleton changes to be baked in the Skeleton Reference which is located inside the Skeletal Mesh. |
Bake to Skeleton Asset | This option enables the skeleton changes to be baked in the USkeleton asset. |
Bake Mesh Data | This option allows to bake Mesh data to skeletal Mesh. Required to reflect skeleton changes in the mesh data. |
Bake To DNA Asset | Bakes skeleton and Mesh data to the DNA Asset if available. This is intended for Meta Humans only. It doesn't bake any Morph Target data. |
Remove Scaling | This scales back to 1,1,1 all bones while preserving translations and rotation. Useful for FBX exports. |
Create Skeletal Mesh Backup | Whether to create a backup before baking. Users will be prompted to save the asset. The asset will have "_bk" suffix automatically added. |
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