Control Points
Last updated
Last updated
Control Points are used to hint the geometry to the non-rigid fitting algorithm. Users can add as many Control Points they want and can overlap them without any issue.
Control points need to have same count and order in both target and source meshes as they`re used to hint correspondent landmarks between the two of them to the non-rigid fitting algorithm.
There are several options that allow users to configure how control points work in Mesh Morpher's wrapper.
In order to add/remove Control Points, users have to select Control Points in Advanced Menu.
Users can Save, Load, Clear and change the Influence of the Control Points for both Target and Source.
To select a Control Point, users can Left Click on it which also allows them to change the influence for the selected Control Point
Reset Influence resets the Influences for all Control Points to the value located in Wrapper Settings.
Right Clicking on a Control Point will remove it and doing so will change the Index for the Control Points with a higher index.
Aligning bones, changing Section Selection or masking will clear out the selected Control Points.
Control Point Influence
The Influence of a Control Point determines the radius in which the control points gather mesh vertices and uses them to find correspondent vertices in its Pair.
ControlPointNormalThreshold
Whether or not the Control Points can find in their radius only un-flipped triangles.
Holding Left Shift while adding a Control Point will create a Symmetric Control Point as well.
There are several visual settings for Control Points that can be access by navigating to Edit->Settings.
ElementThickness
The thickness used to display the debug sphere for Control Points
ControlPointSize
The size of the displayed Control Point dot marker on the mesh
ControlPointFontColor
Font Color of the Control Point Index Indicator
ControlPointFontShadowColor
Font Shadow Color of the Control Point Index Indicator
bShowDebugControlPoints
Whether to display the influence radius debug sphere for Control Points.