Mesh Morpher
  • Overview
    • 👋Introduction
    • 🏁Buy
    • 📽️YouTube
    • ❔Discord
  • 💻Install
  • 👷Workflows
  • 📔Patch Notes
    • 📔Patch Notes Archive
  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
Powered by GitBook
On this page
  • Source
  • Target
  • Options
  • View

Was this helpful?

  1. Editor
  2. Advanced Operations
  3. Wrapper

Options

here are several options that allow users to interact with the Wrapper and pre-configure it.

Source

Option
Description

SourceMesh

Allows users to select the Source Mesh. Source Mesh is the mesh we want to take the shape from using the wrapper.

SourcePose

Allows users to set a pose from an animation sequence asset.

SourcePoseFrame

Allows users to select a frame from the pose animation sequence

bHideSourcePreviewMesh

Whether to hide the Source preview mesh component

bHideSourceReferenceMesh

Whether to hide the Source reference mesh component

Target

Option
Description

TargetPose

Allows users to set a pose from an animation sequence asset.

TargetPoseFrame

Allows users to select a frame from the pose animation sequence

bHideTargetPreviewMesh

Whether to hide the Source preview mesh component

bHideTargetReferenceMesh

Whether to hide the Source reference mesh component

Options

Option
Description

NewMorphName

Target Morph Name. If it exists you can overwrite.

View

Option
Description

bLockCameras

Whether to lock the cameras to same transform in both viewports. Works only when both viewports have the same view types.

Last updated 9 months ago

Was this helpful?