# Options

here are several options that allow users to interact with the Wrapper and pre-configure it.

### Source

<table><thead><tr><th width="265">Option</th><th>Description</th></tr></thead><tbody><tr><td>SourceMesh</td><td>Allows users to select the Source Mesh. Source Mesh is the mesh we want to take the shape from using the wrapper.</td></tr><tr><td>SourcePose</td><td>Allows users to set a pose from an animation sequence asset.</td></tr><tr><td>SourcePoseFrame</td><td>Allows users to select a frame from the pose animation sequence</td></tr><tr><td>bHideSourcePreviewMesh</td><td>Whether to hide the Source preview mesh component</td></tr><tr><td>bHideSourceReferenceMesh</td><td>Whether to hide the Source reference mesh component</td></tr></tbody></table>

### Target

<table><thead><tr><th width="263">Option</th><th>Description</th></tr></thead><tbody><tr><td>TargetPose</td><td>Allows users to set a pose from an animation sequence asset.</td></tr><tr><td>TargetPoseFrame</td><td>Allows users to select a frame from the pose animation sequence</td></tr><tr><td>bHideTargetPreviewMesh</td><td>Whether to hide the Source preview mesh component</td></tr><tr><td>bHideTargetReferenceMesh</td><td>Whether to hide the Source reference mesh component</td></tr></tbody></table>

### Options

<table><thead><tr><th width="263">Option</th><th>Description</th></tr></thead><tbody><tr><td>NewMorphName</td><td>Target Morph Name. If it exists you can overwrite.</td></tr></tbody></table>

### View

<table><thead><tr><th width="262">Option</th><th>Description</th></tr></thead><tbody><tr><td>bLockCameras</td><td>Whether to lock the cameras to same transform in both viewports. Works only when both viewports have the same view types.</td></tr></tbody></table>
