Mesh Morpher
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  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  1. Editor
  2. Advanced Operations
  3. Poser
  4. Morph Targets

To OBJ Files

Last updated 9 months ago

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Morph Targets can be exported to OBJ files from Poser

To do so, select the Morph Target and click on To OBJ Files or right click the list and select the same.

A new dialog window will open.

In this dialog window, users will be able to select a prefix and suffix for the OBJ files, append additional meshes and also weld the OBJ file.