# Restore Tool

Restore Tool allows users to Restore vertices using the brush to their initial(original) position.

<figure><img src="/files/yGeR19DOstg7zxMi87dA" alt=""><figcaption></figcaption></figure>

Restore is a very powerful tool in Mesh Morpher and it goes beyond using the brush to restore to original positions.

{% tabs %}
{% tab title="Mesh Restore" %}
Users can also select a Mask and Apply Restore to the mask selection or the entire mesh.\
Preserve Location option restore the vertices while also keeping the bounding box centered at the same location. Preserve Location works with mask selections.

<div align="left"><figure><img src="/files/i6JjkunEplWrIiUmKGO2" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Side Restore" %}
Users can also restore selected sides of the mesh.

<div align="left"><figure><img src="/files/4xS0GrXtuYctPCunV33g" alt=""><figcaption></figcaption></figure></div>

{% endtab %}

{% tab title="Relative Restore" %}
Relative Restore allows users to make a section selection and a relative section selection and restore relatively.

<figure><img src="/files/bUGuOgErmTSflwG5xW9h" alt=""><figcaption></figcaption></figure>

The options here are straight forward.

| Option           | Description                                                           |
| ---------------- | --------------------------------------------------------------------- |
| Attempt Clip Fix | Whether to attempt fixing vertex penetrations                         |
| Clip Offset      | The maximum threshold value we move the vertices to prevent clipping. |
| {% endtab %}     |                                                                       |
| {% endtabs %}    |                                                                       |

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

{% embed url="<https://youtu.be/ccPjs4LaQrQ>" %}

{% embed url="<https://www.youtube.com/watch?v=52Fb_BhftEI>" %}


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