Mesh Morpher
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  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  • Side Masking Menu
  • Draw
  • Behavior

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  1. Editor
  2. Tools
  3. General

Masking

Last updated 1 year ago

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Mesh Morpher allows users to select and mask certain portions of the meshes in order to provide them with precision when applying Tools.

Side Masking Menu

Options
Description

Toggle Selection

Clear Selection

Clears the current mask selection

Select All

Selects all sections in Mesh Sections

Select Boundary

Selects the boundary vertices of the mesh

Select Deltas

Selects affected vertices

Select Side

Allows users to select vertices located in the picked side.

Sections

Displays the current Sections available in the mesh data and allows users to select them. When selecting a section, previous masked vertices are cleared. Once a section is selected, toggling masking allows users to add additional masked vertices to the selection

Draw

Options
Description

Draw Selection Mesh

Draw Wireframe

Draw Bounding Box

Draw Points

Color

Set the color of the selection mesh

Wireframe Color

Set the color of the selection wireframe

Thickness

Set the thickness of the selection drawing elements

Behavior

Options
Description

Invert Mask

Inverts the behavior of the selection. If enabled, only the vertices that are not part of the selection can be modified. If disabled, users can only modify the vertices that are part of the selection.

Render Unselected

Whether to render unselected vertices

When Masking is toggled on, the Tool is disabled, users can only draw mask selection.

Allows users to toggle drawing selection on/off. When the Mask Selection Drawing is enabled, the notification area will display the following message

If enabled, the selection will be drawn as a mesh on top of the existing Mesh

If enabled, draws the wireframe of the selection

If enabled, draws a bounding box around the selection

If enabled, draws the vertices points of the mask selection

Users can save a mask selection to a UStandaloneMaskSelection asset to use it later whenever they want. To save a selection, users need to go to Edit->Selection and select Save Selection(enabled only if a selection is already open) or Save Selection As...

Users can also open a previously saved UStandaloneMaskSelection asset by going to Edit->Selection and clicking on Open Mask Selection which will open a asset browser. Enabling Append Selection, will add the Mask Selection to the existing selection in Tools.

Users can also export a selection to an OBJ file by going to Edit->Selection and clicking on Export Mask Selection to OBJ...