Mesh Morpher
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  • Editor
    • UI
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    • Basic Operations
      • Open Skeletal Mesh
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      • Lattice Deformer
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      • Select Pose
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    • Advanced Operations
      • Create from Mesh
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        • General
        • Base
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        • Options
        • UV Match
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        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
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      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  • General
  • Iterations
  • Smoothing
  • Resolution
  • Control Points

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  1. Editor
  2. Advanced Operations
  3. Wrapper

Wrapper Settings

The Wrapper has various options that allow users to customize how the wrapping performs and influence its results.

General

Option
Description

KNN

Number of closest points when looking for correspondents on the opposite surface.

AffinityThreshold

Affinity values higher than this make flag values 1 (all others 0).

bNormaliseAffinity

Allow vertex affinities to be normalized independently to negate distance bias.

VertexRange

Range for discovering correspondences

bUseOrientation

Whether or not to use Vertex Normals when evaluating correspondences.

Iterations

Option
Description

Iterations

Number of iterations. Higher count often provides better results.

StickyIterations

Weight Smoothing Sticky Iterations. Higher value means less impact as the vertices are moving together.

ElasticIterations

Weight Smoothing Elastic Iterations. Higher value means less impact as the vertices are moving together.

Smoothing

Option
Description

SmoothNeighbours

Number of neighbors in local smoothing region for each vertex.

SmoothGaussianWidth

Smoothing Gaussian Width.

Resolution

Option
Description

SourceResolution

Resolution subdivision for source mesh.

TargetResolution

Resolution subdivision for target mesh.

bForceFit

Force fitting attempts a final fit of the wrap result to the source mesh. This requires a higher source resolution for better results.

Control Points

Option
Description

ControlPointInfluence

Control Point Influence Radius.

ControlPointNormalThreshold

Whether or not the Control Points can find in their radius only un-flipped triangles.

Last updated 10 months ago

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