Project Standalone Morph Targets to Morph Targets
Last updated
Last updated
Projects an array of Standalone Morph Targets on a Target Mesh and creates Morph Targets on the Target Skeletal Mesh. Morph Targets are projected on all Target Mesh LODs. Projection is multi-threaded but can be very intensive on meshes with big data.
Unreal Engine 5.0.X requires Use GPU for computing morph targets
disabled in project settings. This doesn't apply for UE 5.1 and above.
Creating Morph Targets at runtime will invalidate existing Morph Targets available in editor.
You can learn more about Standalone Morph Targets here.
Parameter | Description |
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Morph Targets
| Standalone Morph Targets to project. |
Target Mesh
| Target Mesh to project Standalone Morph Targets on. |
Max LOD
| Maximum LOD Index on the Target Mesh to project the Morph Targets |
Vertex Threshold
| Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent. |
Normal Incompatibility Threshold
| Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection. |
Smooth Iterations
| Smooth Iterations steps used to Smooth the resulted Projected Deltas. |
Smooth Strength
| Smooth Strength used to Smooth the resulted Projected Deltas. |
Smooth Type
| Smooth Type used to Smooth the resulted Projected Deltas. |
Parameter | Description |
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Return Value
| Returns true if at least one Morph Target was successfully created. |