Mesh Morpher
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  1. Editor
  2. Advanced Operations
  3. Poser
  4. Morph Targets

To Bonesnapshot

Last updated 6 months ago

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Bone Snapshots can be created from Morph Targets which allows users to fit the skeleton to match the Morph Target shape.

In order to do so, select a Morph Target and click on To Bonesnapshot.

A dialog window will open.

Option
Description

Start Bone

Pick the first bone in the Bonesnapshot. Users can select whether to bonesnapshot will start from root or any other bone in the skeleton hierarchy

End Bone

The end Bone in the hierarchy that will be part of the bonesnapshot

Include Reference Mesh

Whether to include the selected reference skeletal mesh in the bonesnapshot. This option appears only when a reference skeletal mesh is selected in Poser and a Morph Target with the same name exists on both meshes.

Ignore Bones

List of Bones to ignore. One per row. Ignored bones will not be part of the bonesnapshot

Ignore String

Ignore all bones containing the string. Ignored bones will not be part of the bonesnapshot

Orient Bones

List of bones to recompute orientations for. To disable, simply remove the bones from the list. This impacts how Pose Drivers and control Rigs functions(for metahumans as well)

Orient Bones Above Bone

Recomputes the orientations for all the bones above the selected bone name in the hierarchy. To disable, simply set the bone name to None. This impacts how Pose Drivers and control Rigs functions(for metahumans as well)

Save Changed Bones Only

Whether the bonesnapshot will hold only the bones that have their transform changed during the fitting.

Advanced Fitting

Enable this when fitting bones to morph targets for meta human expressions.

Bone to Vertex Threshold

Maximum distance at which a bone is deemed to be compatible with a vertex.

Bone to Bone Threshold

Maximum distance at which a bone is deemed to be compatible with another bone.

Max Distance To Surface

Maximum distance to surface

Use Vertex Weights

Whether to use vertex weights when available

Preserve Relative Bone Transforms

Whether to preserve relative bone transformations.

Vertex Sample Size

Nearest Vertex Sample Size used to reposition the bones.

Advanced Bone Fitting

Advanced Bone Fitting is using Dem Bones and its purpose solely intended to create bonesnapshots from facial expressions morph targets. Copyright (C) 2019 Electronic Arts Inc. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.