To Bonesnapshot
Last updated
Last updated
Bone Snapshots can be created from Morph Targets which allows users to fit the skeleton to match the Morph Target shape.
In order to do so, select a Morph Target and click on To Bonesnapshot.
A dialog window will open.
Option | Description |
---|---|
Start Bone | Pick the first bone in the Bonesnapshot. Users can select whether to bonesnapshot will start from root or any other bone in the skeleton hierarchy |
End Bone | The end Bone in the hierarchy that will be part of the bonesnapshot |
Include Reference Mesh | Whether to include the selected reference skeletal mesh in the bonesnapshot. This option appears only when a reference skeletal mesh is selected in Poser and a Morph Target with the same name exists on both meshes. |
Ignore Bones | List of Bones to ignore. One per row. Ignored bones will not be part of the bonesnapshot |
Ignore String | Ignore all bones containing the string. Ignored bones will not be part of the bonesnapshot |
Orient Bones | List of bones to recompute orientations for. To disable, simply remove the bones from the list. This impacts how Pose Drivers and control Rigs functions(for metahumans as well) |
Orient Bones Above Bone | Recomputes the orientations for all the bones above the selected bone name in the hierarchy. To disable, simply set the bone name to None. This impacts how Pose Drivers and control Rigs functions(for metahumans as well) |
Save Changed Bones Only | Whether the bonesnapshot will hold only the bones that have their transform changed during the fitting. |
Advanced Fitting | Enable this when fitting bones to morph targets for meta human expressions. |
Bone to Vertex Threshold | Maximum distance at which a bone is deemed to be compatible with a vertex. |
Bone to Bone Threshold | Maximum distance at which a bone is deemed to be compatible with another bone. |
Max Distance To Surface | Maximum distance to surface |
Use Vertex Weights | Whether to use vertex weights when available |
Preserve Relative Bone Transforms | Whether to preserve relative bone transformations. |
Vertex Sample Size | Nearest Vertex Sample Size used to reposition the bones. |