Mesh Morpher
  • Overview
    • 👋Introduction
    • 🏁Buy
    • 📽️YouTube
    • ❔Discord
  • 💻Install
  • 👷Workflows
  • 📔Patch Notes
    • 📔Patch Notes Archive
  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
Powered by GitBook
On this page

Was this helpful?

  1. Editor
  2. Tools
  3. General

Brush

Last updated 9 months ago

Was this helpful?

Mesh Morpher allows users to configure the Brush parameters to help them achieve wanted results with the Tools.

Options
Description

Size

Size of the brush indicator relative to the mesh size

Specify Radius

Users can also manually specify a brush radius by enabling this option

Radius

Radius of the brush

Step Size

By pressing [ and ] users can increase/decrease the brush size by the Step Size amount

Strength

Strength of the brush. Changes how impactful the brush actions are

Depth

Depth allow to change how deep the Brush gets placed on the Drag Plane, the initial brush positioning.

Falloff

Allows to change how impactful the brush can be on the outskirts.

Falloff Type

Falloff type applied on the outskirts of the brush.

Enable Symmetry

Symmetry Axis

Mesh Morpher uses Y forward so the symmetric brush will be placed accordingly

Update Vertex Selection

Whether to update the vertex selection on brush move

Only Facing Camera

Whether to only hit and select vertices only facing camera.

Only Connected

Enabling this options disables Only Facing Camera option. This options allows users to select and use the brushes only on connected triangles.

Angle Threshold

The angle threshold at which the triangles are still marked as connected

Stop at UV Seams

Stops the iteration of connected triangles at UV seams

Stop at Normal Seams

Stops the iteration of connected triangles at Normal seams

If enabled, a second brush indicator will appear that will be placed at 180 rotation to the Symmetry Axis.