Bone Editor
Last updated
Last updated
The Bone Editor in the Wrapper allows users to match poses or set specific poses for both Target and Source.
In order to open Bone Editor, users have to select Bone Editor in Advanced Menu.
Selecting a bone in the Bone list or clicking on a bone in the viewport for both target and source will select the bone and display a Gizmo that allows to change rotation, translation and scale.
Users can also manually enter transformation values in the widgets below the bone list.
Bone Editor allows Undo/Redo actions by using Ctrl+Z and Ctrl+Y
Bone editor supports Bone Symmetry and can be enabled by enabling the Symmetry Checkbox
Bonesnapshots are another important component of Bone Editor and users are allowed to Load and Save Bonesnapshots that will hold the skeleton transformation.
There are several visual settings for Bone Editor that can be accessed by navigating to Edit->Settings.
bDrawBones
Whether to draw bone indicators in the Target and Source Viewports
bDrawFullBones
Whether to draw bone indicators from start to end in the Target and Source Viewports
BoneIndicatorSize
The bone drawing indicator size
bScaleBoneIndicatorToBoneSize
Whether to scale the bone indicator relative to the bone size
DeselectedBoneColor
The color of the bone indicators when they're unselected
SelectedBoneColor
The color of the bone indocators when they're selected