Mesh Morpher
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  • Editor
    • UI
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    • Basic Operations
      • Open Skeletal Mesh
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      • Open Morph Target
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      • General
        • Options
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      • Move Tool
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      • Transform Tool
      • Lattice Deformer
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      • Laplacian Smooth
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      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
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        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  1. Editor
  2. Advanced Operations
  3. Wrapper

Bone Editor

Last updated 9 months ago

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The Bone Editor in the Wrapper allows users to match poses or set specific poses for both Target and Source.

In order to open Bone Editor, users have to select Bone Editor in Advanced Menu.

Selecting a bone in the Bone list or clicking on a bone in the viewport for both target and source will select the bone and display a Gizmo that allows to change rotation, translation and scale.

Users can also manually enter transformation values in the widgets below the bone list.

Bone Editor allows Undo/Redo actions by using Ctrl+Z and Ctrl+Y

Bone editor supports Bone Symmetry and can be enabled by enabling the Symmetry Checkbox

Bonesnapshots are another important component of Bone Editor and users are allowed to Load and Save Bonesnapshots that will hold the skeleton transformation.

There are several visual settings for Bone Editor that can be accessed by navigating to Edit->Settings.

bDrawBones

Whether to draw bone indicators in the Target and Source Viewports

bDrawFullBones

Whether to draw bone indicators from start to end in the Target and Source Viewports

BoneIndicatorSize

The bone drawing indicator size

bScaleBoneIndicatorToBoneSize

Whether to scale the bone indicator relative to the bone size

DeselectedBoneColor

The color of the bone indicators when they're unselected

SelectedBoneColor

The color of the bone indocators when they're selected