Mesh Morpher
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  • Editor
    • UI
      • New
      • Exit
      • Camera FOV
      • Focus Camera
      • Ruler
    • Basic Operations
      • Open Skeletal Mesh
      • Save
      • Open Morph Target
      • Close Morph Target
      • Add New
      • Delete
      • Rename
      • Duplicate
      • Set Magnitude
      • Merge
      • LODs
    • Tools
      • General
        • Options
        • Masking
        • Brush
        • Indicators
        • Shortcuts
      • Move Tool
      • Grab Tool
      • Sculpt Tool
      • Smooth Tool
      • Inflate Tool
      • Pinch Tool
      • Plane Tool
      • Flatten Tool
      • Restore Tool
      • Transform Tool
      • Lattice Deformer
      • Projection
      • Displace
      • Laplacian Smooth
      • Blend
      • Scale Tool
      • Twist Tool
      • Select Pose
      • Reference Skeletal Mesh
      • Corrective Morph Targets
      • Mirror Morph Target
      • RBF deformer
    • Advanced Operations
      • Create from Mesh
      • Create from Mesh Files
        • General
        • Base
        • Morphed
        • Options
        • UV Match
        • Smoothing
      • Poser
        • Bake Skeleton
        • Create Reverse Morph Target
        • Create Morph Target
        • Animation Curves
          • To Morph Targets
          • To OBJ Files
        • Morph Targets
          • To Bonesnapshot
          • Update from Pose
          • To OBJ Files
        • Correctives
        • Bone Editor
          • Symmetry
          • Pivot
          • Draw
          • Bone Scale and Animation Retargeting
          • Lock Bones
          • Unlock Bones
        • Bone Snapshots
          • Corrective
        • Pose Driver
        • Meta Human DNA
        • Mirror Pose
        • Modify Animations
      • Copy
      • Wrapper
        • Options
        • Wrapper Settings
        • Control Points
        • Bone Editor
        • Section Selection
        • Masking
      • Bake
      • Recompute Normals
      • Stitch
        • By Bone Weights
      • Append Geometry
      • Remove Mesh Data
      • Transfer Weights
      • Remesh
    • Exporter
      • OBJ To FBX
      • Export Mesh as OBJ
      • Export Morph Target as OBJ
      • Export Selection as OBJ
      • Alembic
      • Masks
      • Meta Human DNA to OBJ
  • Runtime
    • Standalone Morph Target
      • Get Delta
      • Get Delta LODs
      • Get Delta Num
      • Get Skeletal Mesh
      • Get Morph Target Name
      • Set Morph Target Name
      • Get Weight
      • Set Weight
      • Duplicate Standalone Morph Target
    • Project
      • Project Standalone Morph Targets to Morph Targets
      • Project Standalone Morph Targets
    • Create from Mesh Files
      • Create Morph Target from Mesh Files
      • Create Standalone Morph Target from Mesh Files
    • Utilities
      • Export Skeletal Mesh To OBJ
      • Get Morph Targets Names
      • Find Morph Target
      • Remove Morph Target
      • Duplicate Skeletal Mesh
      • Load Bonesnapshot
      • RigLogicNoBones
    • Dynamic Skeletal Mesh Component
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  1. Editor
  2. Advanced Operations
  3. Create from Mesh Files

General

Option
Description

Automatically Overwrite

If selected, Morph Targets on target Skeletal Mesh will automatically be overwritten without asking.

Bulk Import

Whether to enable or disable bulk import. Enabling this option will switch Morphed File to Morphed Directory and vice-versa

Prefix

String to prefix morph targets names on bulk import (appears when Bulk Import enabled)

Suffix

String to append to morph targets names on bulk import (appears when Bulk Import enabled)

Other settings:

Option
Description

New Morph Name

Target Morph Name. If it exists you can overwrite. (appears only with Bulk Import disabled)

Render Meshes

Whether files are rendered in the scene

Last updated 1 year ago

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