Project Standalone Morph Targets
Last updated
Last updated
Projects an array of Standalone Morph Targets on a Target Mesh and creates Standalone Morph Targets. Morph Targets are projected on all Target Mesh LODs. Projection is multi-threaded but can be very intensive on meshes with big data.
You can learn more about Standalone Morph Targets here.
Outer
Object Reference
Outer used for the resulted Standalone Morph Targets created during Projection.
Morph Targets
Array of Standalone Morph Target Object References
Standalone Morph Targets to project.
Target Mesh
Skeletal Mesh Object Reference
Target Mesh to project Standalone Morph Targets on.
Max LOD
Integer
Maximum LOD Index on the Target Mesh to project the Morph Targets
Vertex Threshold
Float (double-precision)
Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.
Normal Incompatibility Threshold
Float (double-precision)
Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.
Smooth Iterations
Integer
Smooth Iterations steps used to Smooth the resulted Projected Deltas.
Smooth Strength
Float (double-precision)
Smooth Strength used to Smooth the resulted Projected Deltas.
Smooth Type
EMeshMorpherSmoothTypes Enum
Smooth Type used to Smooth the resulted Projected Deltas.
Out Morph Targets
Array of Standalone Morph Target Object References
Resulted Standalone Morph Targets.