# Reference Skeletal Mesh

Mesh Morpher allows users to select a Reference Mesh in order to help them with Sculpting Tools.

Reference Skeletal Mesh Window can be open by navigating to Tools drop down menu and clicking on Select a Reference Skeletal Mesh.

<figure><img src="/files/0PeHvFbznLj63KqKfMBf" alt=""><figcaption></figcaption></figure>

Once the Select a Reference Skeletal Mesh button is pressed, a dialog box will open where users can select several options.

<figure><img src="/files/N5ifXeGxfVtGmFEqdAVU" alt=""><figcaption></figcaption></figure>

| Options                 | Description                                                                                                                                                                                                                                                          |
| ----------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Reference Skeletal Mesh | The selected Reference Skeletal Mesh                                                                                                                                                                                                                                 |
| Materials               | Materials can be manually assigned to the Reference Skeletal Mesh. If none, then the mesh's materials will be used.                                                                                                                                                  |
| Transform               | <p>Transformation that can be applied to the Reference Skeletal Mesh.<br><img src="/files/fvpL6z5bIok1mp0LHlZo" alt=""></p>                                                                                                                                          |
| Master Pose Type        | <p>There are 3 types of Master Pose.<br>None: No Master Pose<br>Main: Reference Skeletal Mesh Component has the Main Skeletal Mesh Component as Master Pose<br>Reference: Main Skeletal Mesh Component has the Reference Skeletal Mesh Component  as Master Pose</p> |

Users can also enable Morph Targets on the Reference Skeletal Mesh from the right Morph Target List.\
![](/files/YCPH3YTYboNhCNAqelNM)

Setting the Master Pose component to "Reference" allows to create Corrective Morph Targets which can be used to achieve various things like fitting clothing to other body types.

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Keyboard shortcut: Ctrl + Shift + L
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