Mesh Morpher
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  1. Editor
  2. Tools

Reference Skeletal Mesh

Last updated 2 years ago

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Mesh Morpher allows users to select a Reference Mesh in order to help them with Sculpting Tools.

Reference Skeletal Mesh Window can be open by navigating to Tools drop down menu and clicking on Select a Reference Skeletal Mesh.

Once the Select a Reference Skeletal Mesh button is pressed, a dialog box will open where users can select several options.

Options
Description

Reference Skeletal Mesh

The selected Reference Skeletal Mesh

Materials

Materials can be manually assigned to the Reference Skeletal Mesh. If none, then the mesh's materials will be used.

Transform

Master Pose Type

There are 3 types of Master Pose. None: No Master Pose Main: Reference Skeletal Mesh Component has the Main Skeletal Mesh Component as Master Pose Reference: Main Skeletal Mesh Component has the Reference Skeletal Mesh Component as Master Pose

Setting the Master Pose component to "Reference" allows to create Corrective Morph Targets which can be used to achieve various things like fitting clothing to other body types.

Keyboard shortcut: Ctrl + Shift + L

Transformation that can be applied to the Reference Skeletal Mesh.

Users can also enable Morph Targets on the Reference Skeletal Mesh from the right Morph Target List.