Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent.

Normal Incompatibility Threshold

Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection.

Match Material IDs

Apply deltas only to vertices that have same material ID. The material ID is checked between skeletal mesh and base file. This requires both to have same material count and order.


Subdivide the input files. This usually increase quality and the precision of the final resulted Morph Target if topology is drastically changed in base file

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