Create Morph Target from Mesh Files
Grabs the deltas between Base and Morph files and projects them on the Target Mesh and creates a Morph Target on the Target Skeletal Mesh. This node requires Base and Morphed files to be FBX/OBJ format. Base and Morphed files are required to have same vertex count and order. Morph Targets are projected on all Target Mesh LODs. Projection is multi-threaded but can be very intensive on meshes with big data.
Unreal Engine 5.0.X requires Use GPU for computing morph targets
disabled in project settings. This doesn't apply for UE 5.1 and above.
Creating Morph Targets at runtime will invalidate existing Morph Targets available in editor.
Inputs
Parameter | Description |
---|---|
Base File
| FBX File and Import Settings of the Base FBX. |
Morphed File
| FBX File and Import Settings of the Morph FBX. |
Name
| Morph Target Name. |
Target Mesh
| Target Mesh to project Standalone Morph Targets on. |
Max LOD
| Maximum LOD Index on the Target Mesh to project the Morph Targets |
Vertex Threshold
| Maximum Distance threshold between a vertex in the target mesh and a vertex in source mesh, at which they are considered to be correspondent. |
Normal Incompatibility Threshold
| Normal threshold at which a triangle is deemed as incompatible. This helps to avoid triangle flipping during Projection. |
Smooth Iterations
| Smooth Iterations steps used to Smooth the resulted Projected Deltas. |
Smooth Strength
| Smooth Strength used to Smooth the resulted Projected Deltas. |
Smooth Type
| Smooth Type used to Smooth the resulted Projected Deltas. |
Outputs
Parameter | Description |
---|---|
Return Value
| Returns true if the Morph Target was successfully created. |
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