Patch Notes Archive
Live Patch Updates - expand to see details
Mesh Morpher 4.5.2 is Live! (02/12/2025)
[MM-1068] Regenerating Import Data has been greatly improved and now preserves Morph Targets
[MM-1069] Implemented an extra validation in PoseDeltas so Mesh Morpher won't crash when the skeletal meshes are corrupted
Mesh Morpher 4.5.1 is Live! (02/11/2025)
[MM-1066] Implemented the ability to Merge Skeleton in Append Mesh
[MM-1067] Implemented the ability to set LOD Mapping in Append Mesh
Mesh Morpher 4.5.0 is Live! (02/7/2025)
[MM-1056] Implemented the ability to automatically create correctives for fitted dna expressions
[MM-1057] Implemented Inverse Skinning in Poser in Update From Pose
[MM-1058] Implemented DQS in Create from Mesh Files
[MM-1059] Implemented DQS in Pose
[MM-1060] Implemented DQS in Component Capture
[MM-1061] Implemented Create DNA Expression with DQS, which replaces the old To Bonesnapshot with advanced fitting enabled
[MM-1062] Implemented Dual Quaternion Skinning in Sculpt Tools
[MM-1063] Added Transfer DNA icon
[MM-1064] Added the ability to enable/disable Bone Smoothing in Create DNA Expression
[MM-1065] Fixed a bug when Adding new Morph Target with an existing name that is not empty wouldn't work
Mesh Morpher 4.4.9 is Live! (02/5/2025)
[MM-1065] Fixed a bug when Adding new Morph Target with an existing name that is not empty wouldn't work
Mesh Morpher 4.4.8 is Live! (02/4/2025)
[MM-1054] Implemented the ability to remap morph targets
[MM-1055] Renaming Morph Targets now asks to overwrite existing morph target if already exists.
Mesh Morpher 4.4.7 is Live! (02/2/2025)
[MM-1051] Added the ability to Save/Load/Reset Mappings in Transfer DNA
[MM-1052] Matching Pivots in Transfer DNA now works correctly without having to re-bake the mesh
[MM-1053] Implemented the ability to zero expressions in Transfer DNA
Mesh Morpher 4.4.6.2 is Live! (02/1/2025)
[MM-1050] Fixed a bug where setting a Start Bone in Transfer DNA would crash
Mesh Morpher 4.4.6.1 is Live! (02/1/2025)
[MM-1049] Fixed Transfer DNA to work with any skeleton hierarchy
Mesh Morpher 4.4.6 is Live! (01/31/2025)
[MM-1047] Fixed a bug with Load Expression in Poser
[MM-1048] Implemented Transfer DNA
Mesh Morpher 4.4.5 is Live! (01/30/2025)
[MM-1045] License keys are stored more securely
[MM-1046] Adding multiple morph targets now is fast
Mesh Morpher 4.4.4 is Live! (01/26/2025)
[MM-1043] Mirroring Poses Drivers in Pose Driver Editor now also mirrors pose names
[MM-1044] Implemented the ability to rename Poses in Pose Driver Editor
Mesh Morpher 4.4.3 is Live! (01/25/2025)
[MM-1038] Improved wireframe display for selection in sculpt tools
[MM-1039] Skeletal mesh shows as selected in Create from Mesh Files
[MM-1040] Drawing selection in wireframe mode now uses mask selection wireframe setting
[MM-1041] Implemented marquee bone selection in poser and wrapper
[MM-1042] Transforming a bone selection now works properly if the selection has both parent and child bones
Mesh Morpher 4.4.2 is Live! (01/23/2025)
[MM-1034] Fixed a crash where On End PIE would crash when trying to restore a skeletal mesh created at runtime
[MM-1035] Fixed a bug where bulk exporting standalone morph targets would crash when canceling in the select folder dialog
[MM-1036] Fixed a bug in sculpt tools where indicator brush settings wouldn't update unless closing and re-opening the tool
[MM-1037] Wireframe mode now displays colored selection
Mesh Morpher 4.4.0 is Live! (01/18/2025)
[MM-1031] Fixed a bug in Append Meshes where appending an auto-generated LOD would crash
[MM-1032] Fixed a possible crash in Remove from Mesh
Mesh Morpher 4.3.9 is Live! (01/18/2025)
[MM-1027] Changing FOV now immediately updates in viewport
[MM-1028] Implemented the ability to disable Surface Projection in Copy Morph Target
[MM-1029] Copying Bulk Morph Targets now notifies users on finish
[MM-1030] Implemented the ability to bake groom assets on mesh bake
Mesh Morpher 4.3.8 is Live! (01/11/2025)
[MM-1025] Fixed a bug with Remove from Mesh where re-indexing material ids wouldn't work properly.
[MM-1026] Fixed icon in Append Meshes
Mesh Morpher 4.3.7 is Live! (01/10/2025)
[MM-1023] Implemented the ability to bulk export to standalone morph targets
[MM-1024] Fixed a bug that would crash PIE when end play on duplicated skeletal mesh
Mesh Morpher 4.3.6 is Live! (01/05/2025)
[MM-1020] Fixed a bug where brush sphere indicators wouldn't be set to invisible once a sculpt tool is unloaded.
[MM-1021] Fixed Marquee selection in Lattice tool to work with all desktop resolutions
[MM-1022] Fixed Marquee selection in Masking to work with all desktop resolutions
Mesh Morpher 4.3.5 is Live! (12/25/2024)
[MM-1019] Brush Size and Symmetry option in sculpting tools have been moved outside of the side panel.
Mesh Morpher 4.3.3 is Live! (12/20/2024)
[MM-1012] Capturing Component now works without deformer graphs enabled
[MM-1013] Fixed a bug with Displace and Laplacian Smooth tools where dragging cursor on top of the mesh would apply Move tool.
[MM-1014] Mirror Tool is now moved to separate tool.
[MM-1015] Added the ability to draw skeleton in sculpting tools.
[MM-1016] Implemented the ability to set selection bone pivot in sculpt tools.
[MM-1017] Implemented the ability to capture Bonesnapshot from Sequencer Component
Mesh Morpher 4.3.2 is Live! (12/19/2024)
[MM-1008] Implemented the ability to select Lattice points inside meshes
[MM-1009] Reset and Refresh Curves are now disabled when no mesh is selected
[MM-1010] Lattice deformer now supports multiple selection. Hold shift to remove from selection, hold control to add to selection.
[MM-1011] Implemented Lattice symmetry
Mesh Morpher 4.3.1 is Live! (12/17/2024)
[MM-1005] Implemented "Recents" in Mesh Morpher Toolkit
[MM-1006] Implemented the ability to refresh Morph Targets/Curves list
[MM-1007] Capturing Component can take a NewMorphName input
Mesh Morpher 4.3.0 is Live! (12/15/2024)
[MM-1000] Mesh Morpher now fully works with Corrective Morph Targets
[MM-1001] Improved Capturing Skeletal Mesh Components
[MM-1002] Create from FBX now fully works with Corrective Morph Targets
[MM-1003] Capturing Skeletal Mesh Components now fully works with Corrective Morph Targets
[MM-1004] Implemented the option to load Morph Target in or without pose.
Mesh Morpher 4.2.9 is Live! (12/14/2024)
[MM-995] Improved Copy Morph Target algorithm
[MM-996] Copy Morph Target now allows target selections assets.
[MM-997] Fixed a bug in To Mesh Deformer where Mesh Morpher would crash due to wrong vertex indices passed
[MM-998] Implemented the ability to create a Morph Target from current render state on selected component in sequencer/levelviewport
[MM-999] Create a Deformer Graph that can be assigned to skeletal meshes to apply deformations post skinning
Mesh Morpher 4.2.8 is Live! (12/11/2024)
[MM-988] Implemented the ability to bake to Skeleton Asset
[MM-989] Implemented the ability to not load driven bones when loading Pose Drivers from Anim BP
[MM-990] Implemented the ability to move Up and Down Pose drivers in the list
[MM-991] Implemented the ability to write Morph Targets to Pose Drivers
[MM-992] Load Pose Drivers from Anim BP has new dialog window
[MM-993] Save Pose Drivers to Anim BP has new dialog window
[MM-994] Fixed a bug where selecting a bone from the viewport wouldn't automatically scroll to it in the bone list.
Mesh Morpher 4.2.6 is Live! (12/05/2024)
[MM-986] Implemented the ability to stitch meshes and morph targets by Bone Weights. This assumes the boundary vertices of the meshes already have the correct topology and bone weights and that at some point they were playing nice together. This new functionality has been tested with Meta Humans only and it doesn't work with different body types. It's intended to repair meta humans and not extend them to automatically stitch head to different body types or vice versa.
Mesh Morpher 4.2.4 is Live! (11/24/2024)
[MM-983] Exporting to OBJ from Poser now exports render data.
[MM-984] Fixed a bug with Copy Morph Target that would crash Mesh Morpher in certain cases.
Mesh Morpher 4.2.3 is Live! (11/12/2024)
[MM-981] Bone List in Poser now has its own Tab. This allows for better access and interaction with skeletons.
[MM-982] Sculpt Tools now display specific properties in a separate movable widget.
Mesh Morpher 4.2.2 is Live! (11/07/2024)
[MM-979] Fixed a bug where selecting a DNA expression wouldn't mark it's correspondent Morph Target if the Morph Target was empty
[MM-980] Fixed a bug where saving an empty Morph Target wouldn't go through.
Mesh Morpher 4.2.1 is Live! (10/31/2024)
[MM-974] Implemented the ability to set Magnitude to DNA expressions
[MM-975] Fixed a possible crash in Remove Mesh Data
[MM-976] Bake Skeleton in Poser has been renamed to Bake
[MM-977] Bake Morph Target has been removed. Poser can be used to Bake Morph Targets
[MM-978] Fixed an issue where Mesh Morpher would crash when saving morph targets for meshes that have vertices with no triangles
Mesh Morpher 4.2.0 is Live! (10/29/2024)
[MM-971] Fixed a bug Bake Skeletal Mesh where baking would sometimes offset the mesh
[MM-972] Fixed a bug Bake Skeleton in Poser where baking would sometimes offset the mesh
[MM-973] Implemented the ability to load Post Process animation blueprint with rotation only
Mesh Morpher 4.1.9 is Live! (10/23/2024)
[MM-970] Morph Target to Bonesnapshot is using again Render Data due to the fact that some skeletal meshes(meta human bodies as well) can have corrupted import data.
Mesh Morpher 4.1.8.3 is Live! (10/20/2024)
[MM-968] Fixed a possible bug where subdividing a mask selection with boundary edges would crash Mesh Morpher
[MM-969] Fixed a bug where exporting a Morph Target with no deltas with export an empty file instead of the neutral mesh.
Mesh Morpher 4.1.8.2 is Live! (10/19/2024)
[MM-967] Fixed a possible bug that would crash Mesh Morpher when loading skeletal meshes with corrupted triangle data.
Mesh Morpher 4.1.8.1 is Live! (10/18/2024)
[MM-965] Fixed a bug in 5.5 Preview 1 that prevented settings to be saved.
[MM-966] Fixed various small bugs across Mesh Morpher
Mesh Morpher 4.1.8 is Live! (10/18/2024)
[MM-962] Fixed a bug in Append Meshes where when multiple meshes were appended at once the weights would be transferred only to the first one.
[MM-963] Loading Pose Drivers from Anim BP now loads the neutral pose from skeletal mesh.
[MM-964] Saving Pose Drivers now makes sure no duplicate curve names are generated.
Mesh Morpher 4.1.7.1 is Live! (10/09/2024)
[MM-961] Loading Pose Drivers from Anim BP now correctly adds rotation to the source bone even when the pose drivers assets don't match the skeletal mesh.
Mesh Morpher 4.1.7 is Live! (10/08/2024)
[MM-957] Implemented the ability to update neutral poses in pose drivers for selected post process anim bp
[MM-958] Implemented the ability to load in Poser pose drivers from selected post process anim bp
[MM-959] Improved the saving of pose drivers to animation blueprints
[MM-960] Morph Target to Bonesnapshot now uses import data
Mesh Morpher 4.1.6.1 is Live! (10/07/2024)
[MM-956] Fixed a bug with alembic support in UE 5.4 and above
Mesh Morpher 4.1.6 is Live! (10/06/2024)
[MM-955] Internally Mesh Morpher now uses import data and on export render data
Mesh Morpher 4.1.5 is Live! (10/05/2024)
[MM-952] Fixed a bug with Remove from Mesh where bone weights wouldn't be correctly Removed.
[MM-953] Standalone Selection now works correctly in Remove From Mesh and Remesher.
[MM-954] Fixed a newly introduced bug that prevented saving setting and patch notifications.
Mesh Morpher 4.1.4 is Live! (10/04/2024)
[MM-948] Huge Refactoring on the underlying morph target and baking functionality in UE 5.4 and above. This refactoring should ease up further development.
[MM-949] Fixed a bug that would crash Mesh Morpher when generating a bonesnapshot from a morph target and the skeleton would contain virtual bones.
[MM-950] Implemented the ability to generate an Animation Sequence with random poses for ML Deformer
[MM-951] Morph Target LOD projection now uses only Closest Neighbor
UE 5.2 and 5.3 are now in Legacy support.
Mesh Morpher 4.1.3 is Live! (09/30/2024)
[MM-946] Implemented the ability to mark and focus associated corrective morph targets for Meta Human expressions
[MM-947] In poser, enabling an animation curve will not reset the Morph Targets
Mesh Morpher 4.1.2 is Live! (09/27/2024)
[MM-944] Implemented the ability to re-orient bones on Bake Skeleton in Poser
[MM-945] Implemented the ability to stick bones to the closest bone segment in Poser
Mesh Morpher 4.1.1 is Live! (09/23/2024)
[MM-941] Append Mesh now has a preview
[MM-942] Implemented the ability in Append Mesh to transform appended meshes
[MM-943] Improved Bone Orientation in Morph Target to Bonesnapshot
Mesh Morpher 4.1.0 is Live! (09/19/2024)
[MM-938] Remove Section is now called Remove Mesh Data
[MM-939] Implemented the ability to remove standalone selection in Remove Mesh Data
[MM-940] Implemented the ability to preview in Remove Mesh Data
Mesh Morpher 4.0.9 is Live! (09/14/2024)
[MM-936] Implemented the ability to recalculate bone orientation in Morph Target to Bonesnapshot
[MM-937] Implemented the ability to set a bone where recalculating orientation stops in Morph Target to Bonesnapshot
Mesh Morpher 4.0.8 is Live! (09/09/2024)
[MM-932] Implemented the ability to load Bonesnapshots in Bone space.
[MM-933] Fixed a bug with frame number text input in main window which didn't allow to correctly scroll through frames.
[MM-934] Implemented a slider in Poser which allows to navigate through animation sequences directly.
[MM-935] Implemented the ability to update a frame in an animation sequence.
Mesh Morpher 4.0.7 is Live! (09/04/2024)
[MM-926] Subdivision now has Preview
[MM-927] Greatly improved subdivision algorithm
[MM-928] Implemented Remesher
[MM-929] Smooth Tool now can automatically ignore boundary vertices
[MM-930] Projecting Morph Targets has been slightly improved
[MM-931] Fixed some possible crashes with Mesh Morpher Mesh Component
Mesh Morpher 4.0.6 is Live! (08/20/2024)
[MM-925] Implemented the ability to Hide sections in Sculpting Tools.
Mesh Morpher 4.0.5 is Live! (07/27/2024)
[MM-921] Implemented Grab Sculpt Tool
[MM-922] Implemented Scale Sculpt Tool
[MM-923] Implemented Twist Sculpt Tool
[MM-924] Implemented Sculpt tool falloff types
Mesh Morpher 4.0.4 is Live! (07/26/2024)
[MM-919] Implemented the ability to load a bonesnapshot with Pivot Editor enabled
[MM-920] Slightly improved Spike Smoother in Laplacian Smooth Tool
Mesh Morpher 4.0.3 is Live! (07/16/2024)
[MM-916] Added menu to RigLogicNoBones node
[MM-917] Implemented the ability to paste bones from clipboard in RigLogicNoBone node
[MM-918] Implemented the ability to clear selected bones in RigLogicNoBone node
Mesh Morpher 4.0.2 is Live! (07/15/2024)
[MM-915] Added the ability in RigLogic anim node to select bones to ignore
Mesh Morpher 4.0.1 is Live! (07/14/2024)
[MM-911] Blend Sculpt tool now has 3 Blend Types: Replace, Append and Subtract
[MM-912] Move Tool now correctly moves along the Normals
[MM-913] Fixed a bug with export animation curves with bone movement to morph targets or obj files where the export in certain cases wouldn't be completely accurate.
[MM-914] Implemented a new animation node Anim Node Rig Logic No Bones which is a variant of the engine's Rig Logic node but without any bone movement.
Mesh Morpher 4.0.0 is Live! (07/12/2024)
[MM-904] Fixed a bug that would crash the engine on close when Mesh Morpher was opened with additional viewport windows(Poser etc)
[MM-905] Implemented the ability to transform bone selection in Poser.
[MM-906] Set Pivot from Selected Section now supports multiple bone selection
[MM-907] Add axis rotation now supports multiple bone selection
[MM-908] Adding Selected Bones to Pose Driver now supports multiple bone selection
[MM-909] Fixed a bug that wouldn't close the child Windows on Skeletal Mesh change
[MM-910] Transform Widget in Poser now supports Local and World Transforms
Mesh Morpher 3.9.9 is Live! (07/10/2024)
[MM-901] Implemented MoveCurvesToSkeleton
[MM-902] Implemented MoveCurvesToMesh
[MM-903] Fixed a newly introduced bug in 5.2 that wouldn't open the sculpting tools when a morph target was selected
Mesh Morpher 3.9.8.1 is Live! (07/09/2024)
[MM-900] Fixed a bug where windows with viewports wouldn't be properly cleaned up resulting in gpu memory getting filled
Mesh Morpher 3.9.8 is Live! (07/09/2024)
[MM-898] Reset in Poser now correctly reset bones
[MM-899] Fixed a bug where the meta human dna would cache only morph targets containing deltas.
Mesh Morpher 3.9.7 is Live! (07/05/2024)
[MM-895] Fixed a bug where baking DNA Mesh data wouldn't write correct normals
[MM-896] DNA To OBJ now exports section names
[MM-897] Implemented the ability to set scale and color on DNA to OBJ export
Updater.exe has been compiled now for x64 allowing bigger downloads. (Requires package download from website)
Mesh Morpher 3.9.5 is Live! (07/02/2024)
[MM-889] Implemented Blend Sculpt Tool
[MM-890] Baking DNA Bone Expression attempts to rebuild the mesh
[MM-891] Implemented the ability to Reset bone selection
[MM-892] Fixed a bug where Control Points and Ruler Points would not be rendered correctly with DPI Scale
[MM-893] Slightly improved the speed of wrapper
Mesh Morpher 3.9.4 is Live! (06/25/2024)
[MM-887] Greatly improved Wrapping algorithm
[MM-888] Fixed a newly introduced bug with Copy Morph Targets
Mesh Morpher 3.9.3 is Live! (06/24/2024)
[MM-882] Expression Bones are now color coded in the Bone List as well
[MM-883] Baking Meta Human Heads now automatically attempts to fix eye pivot bones. This can be Disabled in Bake Skeleton window.
[MM-884] Enabling an Animation curves now refreshes and resets enabled Morph Targets.
[MM-885] Add Morph Target now allows multiple row input enabling multiple morph target creation at once.
[MM-886] Fixed a bug on Mac where selecting a file in Create from Mesh File would hang the engine
Mesh Morpher 3.9.2 is Live! (06/14/2024)
[MM-878] Bone Transform Widget in Poser now allows copy and paste
[MM-879] Fixed a bug that would crash the engine when Bone Options Tab was hidden and then shown again in Poser
[MM-880] Advanced Fitting settings are now persistent
[MM-881] Implemented a Toolbar in Poser
Mesh Morpher 3.9.1 is Live! (06/13/2024)
[MM-876] Fixed a bug with Flatten Tool
[MM-877] Fixed a bug with Plane Tool
Mesh Morpher 3.9.0 is Live! (06/12/2024)
[MM-875] Implemented Advanced Bone Fitting for DNA Bone Expressions
Mesh Morpher 3.8.9 is Live! (06/12/2024)
[MM-873] Improved Mirroring Morph Targets
[MM-874] Fixed a possible crash in 5.4.2
Mesh Morpher 3.8.8 is Live! (06/10/2024)
[MM-869] Updated icon colors
[MM-870] Selected DNA bone expression now have their affected bones color coded
[MM-871] Fixed a bug in Remove Section where changing the LOD index wouldn't always refresh the list with the LOD sections
[MM-872] Bake DNA Expression now asks for confirmation
Mesh Morpher 3.8.7 is Live! (06/08/2024)
[MM-867] Greatly improved Meta Human DNA Bone Expressions Baking
[MM-868] Implemented the ability to move a bone without affecting its children
Mesh Morpher 3.8.6 is Live! (06/07/2024)
[MM-862] Fixed a bug that would crash the Engine on shutdown after Mesh Morpher was opened (UE 5.4.2).
[MM-863] Ability to write to dna file the bone expression changes.
[MM-864] Implemented the ability to Load Expression which loads from a bonesnapshots only the bones associated with the expression.
[MM-865] Implemented the ability to update DNA bone expression from a bonesnapshot
[MM-866] Updated UI theme (Thanks to Yassine Rahal)
Mesh Morpher 3.8.5.2 is Live! (06/06/2024)
[MM-861] Fixed a bug where DNA Bone expression changes wouldn`t be correctly calculated.
Mesh Morpher 3.8.5.1 is Live! (06/05/2024)
[MM-860] DNA Bone Expression changes can be exported to dna file
Mesh Morpher 3.8.5 is Live! (06/05/2024)
[MM-858] Implemented the ability to modify and bake DNA expressions (bone expressions)
[MM-859] Implemented the ability to display bones affected by DNA expression
Mesh Morpher 3.8.4 is Live! (06/03/2024)
[MM-852] Implemented the ability to Mirror Morph Targets
[MM-853] Implemented the ability to Mirror Poses
[MM-854] Implemented the ability to set End Bone on Bonesnapshot save
[MM-855] Implemented the ability to Remove Sections(experimental)
[MM-856] Alembic exporter now captures cloth simulation
[MM-857] Alembic exporter now captures physics simulation
Mesh Morpher 3.8.3 is Live! (05/23/2024)
[MM-849] Implemented Fix Spikes in Laplacian Smooth tool
[MM-850] Alembic exporter now captures curves from animation sequence.
[MM-851] Mesh Morpher now displays animation curves from skeletal meshes as well instead of only from skeleton
Mesh Morpher 3.8.2 is Live! (05/16/2024)
[MM-846] Implemented another layer of poses to be loaded. Users can now load Bonesnapshots and Sequences simultaneously. This should allow for extra possibilities when creating correctives for more complex poses.
[MM-847] Alembic Exporter now evaluates animation sequence completely.
[MM-848] Changing Pose or Reference Mesh now asks if the current opened Morph Target(if any) should be saved.
Mesh Morpher 3.8.0 is Live! (05/07/2024)
[MM-844] Modal windows now automatically scale based on resolution
Mesh Morpher 3.7.9 is Live! (05/05/2024)
[MM-842] Improved OBJ exporter
[MM-843] Improved OBJ importer
Mesh Morpher 3.7.8 is Live! (05/01/2024)
[MM-841] Fixed a possible bug with Recompute Normals where applying new normals would crash in certain cases after a mesh was appended.
Mesh Morpher 3.7.7 is Live! (05/01/2024)
[MM-838] Implemented a workaround for 5.4 bug with Persona that doesn't clear correctly its binding when the Persona window is closed. This resulted in a crash on mesh rebuild.
[MM-839] There is a new MaxKNN option in Edit->Settings that attempts to speed up the projection in certain operations. Higher values would mean more time to project.
[MM-840] Fixed a bug in Append Mesh where each LOD iteration would attempt to rebuild the mesh.
Mesh Morpher 3.7.6 is Live! (04/30/2024)
[MM-836] Improved Append Mesh
[MM-837] Fixed Transform tool bug where it wouldn't work correctly while scaling and rotating with preserve pivot point enabled.
Mesh Morpher 3.7.5 is Live! (04/30/2024)
[MM-834] Subdivision and Mesh Append now preserve correctly all attributes.
[MM-835] Implemented a possible fix for engine crash when mesh gets rebuild while opened in Persona
Mesh Morpher 3.7.4 is Live! (04/29/2024)
[MM-831] Implemented the ability to export Quad OBJs
[MM-832] Fixed a bug with Lattice Deformer Tool where the normals and spatial data wouldn't be regenerated on undo/redo
[MM-833] Fixed a bug with Transform Tool where the normals and spatial data wouldn't be regenerated on undo/redo
Mesh Morpher 3.7.3.1 is Live! (04/26/2024)
[MM-830] Fixed a bug with stitching where stitching wouldn't correctly work with enabled morph targets on reference mesh and when the delta vertices moved the boundary vertices away from their location..
Mesh Morpher 3.7.3 is Live! (04/25/2024)
[MM-824] Stitching now correctly recomputes normals
[MM-825] Stitching now preserves settings
[MM-826] Append mesh now preserves settings
[MM-827] Recompute Normals now preserves settings
[MM-828] Subdivide now preserves settings
[MM-829] Laplacian Smoothing now preserves settings
Mesh Morpher 3.7.2 is Live! (04/23/2024)
[MM-816] Improved Subdivision
[MM-817] Implemented Laplacian and Corrective Smoothing
[MM-818] Implemented the ability to subdivide selected sections
[MM-819] Improved the speed of ICP algorithm for certain operations
[MM-820] Improved Stitch Morph Target algorithm
[MM-821] Stitch Morph Target can now position on the closest edge. Useful for meshes with different vertex density.
[MM-822] Implemented the ability to merge skeletons
[MM-823] Load Bonesnapshot node is now available in Control Rig as well (only 5.4 and as experimental as it gets)
Mesh Morpher 3.7.1 is Live! (04/13/2024)
[MM-812] Fixed a newly introduced bug that would prevent getting correct correspondent from skeletal to welded mesh
[MM-813] OBJ export now exports per section color if selected
[MM-814] Fixed a bug that would prevent correct bulk animation curve export
[MM-815] Mesh Morpher can now be packaged in 5.4
Mesh Morpher 3.7.0 is Live! (04/12/2024)
[MM-810] Fixed a bug where Displace Tool would not correctly load Platform Data for certain texture formats.
[MM-811] Changed the Transfer Weight defaults on Subdivide Mesh to generate more accurate bone weight data.
Mesh Morpher 3.6.9 is Live! (04/10/2024)
[MM-806] Implemented the ability to subdivide meshes (5.4 and above)
[MM-807] Implemented Displace Tool
[MM-808] Implemented the ability to not apply Morph Targets to LODs.
[MM-809] Greatly improved the speed at which the resulted morph targets from sculpt tools are applied to the mesh. This should help working with high density meshes.
Mesh Morpher 3.6.8 is Live! (04/08/2024)
[MM-801] Implemented the ability to append meshes and transfer bone weights to new mesh data
[MM-802] Implemented the ability to transfer weights to another compatible skeletal mesh
[MM-803] Implemented the ability to copy morph targets from source with post process enabled or disabled